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3D, 4D and Predictive Modelling of Major Mineral Belts in Europe (Mineral Resource Reviews)

by Pär Weihed

This book presents the results of the major EU project Promine. For the first time there is now a European database available on mineral deposits, as well as 3D, 4D and predictive models of major mineral belts in Europe: Fennoscandia (Skellefteå and Vihanti-Pyhäsalmi), the Fore-Sudetic basin (Kupferschiefer deposits in Poland and Germany), the Hellenic belt in northern Greece, and the Iberian Pyrite belt and Ossa Morena zone in Spain and Portugal. The book also describes the modelling techniques applied and how different types of software are used for three- and four-dimensional modelling. Furthermore, fundamental descriptions of how to build the database structure of three-dimensional geological data are provided and both 2D and 3D predictive models are presented for the main mineral belts of Europe.

3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges

by Masayuki Tanimoto Ce Zhu Lu Yu Yin Zhao

Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

3D/4D Printing of Bioadhesive Pharmaceutical Systems: Additive Manufacturing and Perspectives

by Marcos Luciano Bruschi Denise Tiemi Uchida Mariana Carla de Oliveira

This book features a brief history of additive manufacturing and 3D/4D printing techniques, as well as the advantages, applications, and overall challenges facing the technology. It then focuses on the applications of bioadhesive systems for drug delivery.3D/4D Printing of Bioadhesive Pharmaceutical Systems: Additive Manufacturing and Perspectives, explores recent discoveries of 3D printing in the development of pharmaceutical systems and drug delivery. Specifically, it discusses the main polymers/materials used in the development of bio-adhesive pharmaceutical systems and explains the importance of bio-adhesiveness of drug release through 3D printing. The authors also introduce the main strategies necessary to achieve a proper drug delivery system through 3D printing, and examine the adhesiveness of these systems on the skin as the mucosa decreases with the elimination of the drug by the body. Finally, the book brings all the necessary specifications to obtain a bioadhesive system with suitable bio-ink to obtain the best 3D/4D printing.This book is written with the objective of helping students start their studies in pharmaceutical engineering, bioengineering and additive manufacturing. Moreover, engineering professionals can use the book to improve the performance of 3D/4D printers for this type of system.

3DIY: 3D Moviemaking on an Indy Budget

by Ray Zone

A must-have read for anyone looking to take their independently-produced film or video into the 3rd dimension. The text features technical, practical, and inspirational insight from the visionaries who've been producing 3D film and video for decades, not just in the recent past. They offer low-cost techniques and tricks they've been implementing themselves for years. A variety of styles are discussed, from full CG to time lapse - even a film made during a freefall skydive jump! The filmmakers discuss * Options for on-set playback* Preparing for final playback in various formats* Adapting existing technology to your needs* Post production software choices* Working with computer graphics in 3D This book includes 3D glasses and a companion YouTube channel featuring the work of the filmmakers featured in the book (which you can view in 3D with the glasses), as well as the opportunity for you to upload your own videos for critique and feedback from the author and others. 3D glasses are not included in the purchase of the e-book of 3-DIY. If you have purchased the e-book, and would like a pair of 3D glasses, please contact the publisher at Dennis.McGonagle@taylorandfrancis.com

3DTV

by Erhan Ekmekcioðlu Stewart T. Worrall Anil Fernando

A novel and timely primer to the 3DTV system chain from capture to displayThis book examines all aspects of the 3DTV chain, from capture to display. It helps the reader learn about the key issues for 3DTV technology. It also provides with a systems level appreciation of 3DTV systems, and an understanding of the fundamental principles behind each part of the chain. At the end of each chapter, the author provides resources where readers can learn more about the technology covered (e.g. more focused text books, key journal papers, and key standards contributions).Provides a fundamental and systematic introduction and description of 3DTV key techniques, which build up the whole 3DTV system from capture to consumer viewing at the home.Addresses the quick moving field of 3D displays which is attracting increasing interest from industry and academia.Concepts in the book will be illustrated using diagrams and example images of processed 3D content. The 3D content will be presented as 2D images in the book.Authors to host website providing pointers to more information on the web, freely available tools which would enable readers to experiment with coding video, simulate its transmission over networks, play it back in 3D, and measure the quality and links to important news and developments in the field.

3G Capital

by Jo Tango Alys Ferragamo

In June 2022, 3G Capital Co-Managing Partners Alex Behring and Daniel Schwartz were in a partners' meeting. On the agenda were three potential investments. Code named "Alpha," "Beta," and "Charlie," they were the finalists amongst hundreds that the team had screened. Unlike other private equity firms, 3G did not build a portfolio: each of its funds had only one investment. This model had worked extremely well for some investments, with successes like Restaurant Brands International, but it had also faced some challenges. Each investment decision was crucial to the future of the firm. What should their next investment be?

3G, 4G and Beyond: Bringing Networks, Devices and the Web Together

by Martin Sauter

Extensively updated evaluation of current and future network technologies, applications and devices This book follows on from its successful predecessor with an introduction to next generation network technologies, mobile devices, voice and multimedia services and the mobile web 2.0. Giving a sound technical introduction to 3GPP wireless systems, this book explains the decisions taken during standardization of the most popular wireless network standards today, LTE, LTE-Advanced and HSPA+. It discusses how these elements strongly influence each other and how network capabilities, available bandwidth, mobile device capabilities and new application concepts will shape the way we communicate in the future. This Second Edition presents a comprehensive and broad-reaching examination of a fast-moving technology which will be a welcome update for researchers and professionals alike. Key features: Fully updated and expanded to include new sections including VoLTE, the evolution to 4G, mobile Internet access, LTE-Advanced, Wi-Fi security and backhaul for wireless networks Describes the successful commercialization of Web 2.0 services such as Facebook, and the emergence of app stores, tablets and smartphones Examines the evolution of mobile devices and operating systems, including ARM and x86 architecture and their application to voice-optimized and multimedia devices

3M Optical Systems: Managing Corporate Entrepreneurship

by Christopher A. Bartlett Afroze Mohammed

A middle-level division manager must decide whether he should support an investment request for a third attempt at launching a new product developed by a struggling business unit. Describes the long, difficult process by which the unit has developed the product--a computer privacy screen--after years of problems and continuing losses, and its absolute faith in the project. Also presents the division manager's concerns about the need for discipline and control, setting up a tension that is focused on the launch decision.

3M: Profile of an Innovating Company

by Christopher A. Bartlett Afroze Mohammed

Traces the birth and development of 3M Corp., focusing in particular on the origins of its entrepreneurially-based ability to innovate. In particular, it highlights the role of CEO William L. McKnight in creating a unique set of values, policies, and structures to nurture and develop continuous renewal. With the changing environment of the 1980s, however, a new generation of CEOs begin to adopt new policies and change the cultural norms that helped 3M grow. The trigger issue focuses on what other changes are required.

3O DaYS to FinDinG and KeePinG SaSSY SIDeKICKS and BFFs

by Clea Hantman

Where would Jennifer be without Courtney? How about Drew and no Cameron? Life is just more fun with friends. And who doesn’t want a sidekick in case there’s ever a need to fight crime or solve a mystery? Every girl needs at least one wonderful pal, and when you harness the power of friendship, life’s possibilities can be limitless. It might sound like kid’s stuff, but the support of a girlfriend can last a lifetime. Long after the boys have come and gone, a true blue girlfriend will still be by your side. But like it or not, friendships take work, plain and simple. And that’s where 30 Days to Finding and Keeping Sassy Sidekicks and BFFs comes in—a field guide to friendship that will help you learn the basics of meeting new friends and keeping the old.

3S Technology Applications in Meteorology: Observations, Methods, and Modelling

by Shuanggen Jin

Spatial information technology and its integration, such as remote sensing, geographic information systems (GIS), and global navigation satellite systems (GNSS), known as 3S technology, have been extensively utilized in managing and monitoring natural disasters. This book illustrates the 3S integrated applications in the field of meteorology and promotes the role of 3S in developing precise and intelligent meteorology. It presents the principles of 3S technology and the methods for monitoring different meteorological disasters and hazards as well as their application progress. The case studies from the United States, Japan, China, and Europe were conducted to help all countries understand the 3S technology functions in handling and monitoring severe meteorological hazards. FEATURES Presents integral observations from GNSS, GIS, and remote sensing in estimating and understanding meteorological changes Explains how to monitor and retrieve atmospheric parameter changes using GNSS and remote sensing Shows three-dimensional modelling and evaluations of meteorological variation processing based on GIS Helps meteorologists develop and use space-air-ground integrated observations for meteorological applications Illustrates the practices in monitoring meteorological hazards using space information techniques and case studies This book is intended for academics, researchers, and postgraduate students who specialize in geomatics, atmospheric science, and meteorology, as well as scientists who work in remote sensing and meteorology, and professionals who deal with meteorological hazards.

3Story Participant's Guide: Preparing for a Lifestyle of Evangelism

by Dave Rahn

You have a story to tell. Maybe you didn't realize that. When you decided to follow Jesus, your story really started to develop. God has a story to tell. Since before you were born, God has been pursuing you. He sent his son for you—and your friends. Your friends have stories. Maybe their stories don't include Jesus—yet. That's where you and 3Story come in. Evangelism is an essential element of every youth group. But when traditional evangelism methods prove awkward, ineffective, or uncomfortable for students to embrace, it’s almost impossible to equip your students to understand and share their faith. But 3Story® is different. 3Story is a way of life that guides followers of Christ to BE good news while telling stories of THE Good News. Based squarely on relationships, 3Story focuses God’s story, my story (the student), and their story (their friends). This curriculum course based on Youth for Christ’s 3Story training presents an interactive learning experience that equips students to live and practice the 3Story lifestyle—a biblically based, culturally relevant form of discipleship-evangelism that emphasizes being real in personal interactions.

3X World Champ: The Death-Defying True Story of a Kickboxer Turned Drug Smuggler . . . Turned Business Icon

by Ted Pryor

The thrilling true story of the rise and fall of a kickboxing legend in the notorious 1980s Miami crime scene . . . and the shocking end that that led him to a new life. From 1982 to 1987, Thaddeus J. &“Ted&” Pryor was the middleweight kickboxing champion of the world. But behind the scenes, he was a key player in the biggest marijuana trafficking operation in American history. As a renowned athlete, TV model, and bodyguard to stars like Elvis Presley, he drew the attention of the head of the Miami mafia. When the kingpin wanted protection—and some flash—he made Ted his personal intimidator, keeping the peace in the celebrity-drenched nightclub scene and beyond. But when the gangster blocked him from getting in on the big money of the smuggling business, Ted started his own. Three-Time World Champ tells the electric story of how Ted became the master of the run-and-gun smuggling business around the Caribbean islands, hustling in hundreds of millions of dollars in weed under the noses of cops and coast guard patrols—until a dubious traffic stop began the unraveling of everything. What began as easy money became a ringside seat to kidnapping, murder, police double-crosses, and a harrowing turn in prison. Three-Time World Champ brings readers directly into the action of neon-soaked, 1980s Miami, chronicling the rise and fall—and rise again—of an amazing man: a world champ of kickboxing and a world champ of smuggling who, in a wholly unexpected turn, becomes world champ of a business completely removed from everything that came before. It&’s harrowing, it&’s thrilling, and it happened just like this: the wild life of a Three-Time World Champ.

3am Thoughts: A late-night mindfulness journal from the creator of Not Delivered

by Nicola Bulman

From the TikTok creator who brought you the popular Let's Talk and Not Delivered journals comes a powerful guided journal for when you need it most.When you're kept awake at night by hopes, worries or regrets, how can you put your mind at rest?3am Thoughts is an introspective guided journal for those moments when you need something to share, but don't' know who to share it with. Thoughtful questions, mindful practices and creative prompts will help you get to the heart of things.Find the support and comfort you deserve. And let go of the messages you could not send.

3c: A Proven Alternative to MRPII for Optimizing Supply Chain Performance

by F Xavier Gurrola-Gal Miguel Fernandez-Ranada Enrique Lopez-Tello

Lack of materials or goods to satisfy customer orders under current market conditions represents an extremely costly and important problem facing businesses today. This is a problem that companies have spent hundreds of millions of dollars trying to solve. This book introduces a new theory, 3C, which will solve these problems. The authors, experts from Lucent Technologies, discuss in detail the relationship between the 3Cs - capacity, commonality, and consumption - and how this relationship can revolutionize your business. You will learn how to: reduce overhead expense and improve shipping performance by using the business capacity as the basis for materials planning; reduce investments in inventory by using the commonality of components; obtain dramatic improvements in the lead time of customer orders by using the actual consumption of materials instead of inaccurate sales forecasts as the basis for purchasing. The new and exciting techniques based on 3C generate immediate business benefits, for example: executing the purchasing function with a new criteria and formulae that can eliminate material shortages and significantly improve shipping performance, sales volumes, operating expense and company image.3C-A Proven Alternative to MRPII for Optimizing Supply Chain Performance gives you the knowledge and practical guidelines to better manage end-to-end Supply Chains and eliminate the expensive and annoying problem of material shortages that most businesses suffer.Features

3d Automotive Modeling: An Insider's Guide to 3d Car Modeling and Design for Games and Film

by Andrew Gahan

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

3ds Max 2010 Bible

by Kelly L. Murdock

The bestselling 3ds Max book ever, now updated for the latest version3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master.As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock.Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly MurdockShares expert advice, timesaving techniques, and more than 150 step-by-step tutorialsFeatures a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max artBonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the bookA Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

3ds Max 2010 Bible (Bible #590)

by Kelly L. Murdock

The bestselling 3ds Max book ever, now updated for the latest version 3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master. As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock. Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly Murdock Shares expert advice, timesaving techniques, and more than 150 step-by-step tutorials Features a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max art Bonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the book A Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

3ds Max 2011 Bible (Bible #719)

by Kelly L. Murdock

Updated version of the bestselling 3ds Max book on the market Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application. Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

3ds Max 2012 In Simple Steps

by Kogent Learning Solutions Inc

3Ds Max 2012 In Simple Steps Author: Kogent Learning Solutions Inc.

3ds Max 8 Essentials: Autodesk Media and Entertainment Courseware (Autodesk Media And Entertainment Courseware Ser.)

by Autodesk

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.

3ds Max 8 MAXScript Essentials

by Autodesk

Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.

3ds Max 9 Essentials: Autodesk Media and Entertainment Courseware

by Autodesk

Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these features with short simple examples. The lab demonstrates a practical application of the theory. Combined, each chapter delivers a sound understanding of the functions, features and principles behind 3ds Max 9, and shows you how to apply this knowledge to real-world situations.

3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines

by William Culbertson

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

by William Culbertson

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.

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