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3ds Max 8 Essentials: Autodesk Media and Entertainment Courseware (Autodesk Media And Entertainment Courseware Ser.)

by Autodesk

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.

3ds Max 8 MAXScript Essentials

by Autodesk

Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.

3ds Max 9 Essentials: Autodesk Media and Entertainment Courseware

by Autodesk

Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these features with short simple examples. The lab demonstrates a practical application of the theory. Combined, each chapter delivers a sound understanding of the functions, features and principles behind 3ds Max 9, and shows you how to apply this knowledge to real-world situations.

3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines

by William Culbertson

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

by William Culbertson

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.

3ds Max Design Architectural Visualization: For Intermediate Users

by Brian L. Smith

Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.

3ds Max MAXScript Essentials

by Autodesk

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

by Andrew Gahan

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

3ds Max Modeling for Games: Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling

by Andrew Gahan

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

3ds Max Speed Modeling for Games

by Thomas Mooney

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

3i Group plc

by Josh Lerner G. Felda Hardymon Ann Leamon

Brian Larcombe, CEO of 3i Group, one of the world's largest private equity firms and one of the few publicly listed ones, is deciding how best to use his firm's international network to deliver superior returns to shareholders. This case presents 3i's history and international strategy.

3i Group plc: May 2006

by G. Felda Hardymon Ann Leamon

Since 2004, Philip Yea, the first outsider ever to lead 3i Group, one of Europe's largest publicly listed private equity firms, has been trying to help the far flung organization become more of a streamlined partnership even as it functions around the globe. As he considers 3i's performance through the first quarter of 2006 (3i's fiscal year 2006), he must balance his satisfaction at the firm's results and progress in the recent buoyant market with the question of whether the firm's people, strategy, and goals are sufficiently aligned that it can survive and prosper in the coming market correction.

3rd Air Division 8th Air Force USAF 1942-45: Flying Fortress and Liberator Squadrons in Norfolk and Suffolk (Bomber Bases of WW2)

by Martin W. Bowman

A history and guide to the historic British airfields where American bombers had to be ready to go at a moment&’s notice—includes photos. A magnificent centuries-old house in England, Elveden Hall served as the Headquarters of the 3rd Air Division of the 8th US Army Air Force during the Second World War. Broadly speaking, it flew B17 Flying Fortresses out of Suffolk, but also included some bases in Norfolk. Some units had short periods flying B24 Liberators. The famous Bloody Hundredth, based at Thorpe Abbotts, was typical of the units within the 3rd Air Division. This guide offers at comprehensive look at the history, covering: Targets: enemy airfields, submarine facilities, V-1 missile sites; aircraft factoriesMissions and campaigns: Big Week, the first daylight raid on Berlin, the Battle of the BulgeAirfields: Bury St Edmunds, Debach, Deopham Green Eye, Framlington, Great Ashfield, Horham, Knettishall, Lavenham, Mendlesham, Rattlesden, Snetterton Heath, Sudbury, and Thorpe Abbotts—site of one of finest aviation museums in EnglandStories and personalities associated with each base, and local haunts where air and ground crew would have taken a break from the pressures of wartime What remains today, including museums and historic sites

3rd B.A. Sociology Study Of Social Problems Course-4 Block1-4 - KSOU

by Karnataka State Open University

The textbook titled "Study of Social Problems" (Course-4) is part of the 3rd Year B.A. Sociology curriculum offered by Karnataka State Open University (KSOU), Mukthagangotri, Mysore. Designed for English medium students, the textbook spans Blocks 1 to 4 and provides a comprehensive overview of key social issues affecting Indian society today. Topics likely include poverty, unemployment, crime, gender inequality, caste discrimination, substance abuse, and environmental challenges. Through a sociological lens, students are encouraged to critically examine the causes, consequences, and potential solutions to these problems. The content is structured to support academic learning and is also a valuable resource for aspirants preparing for competitive exams such as the UGC-NET in Sociology. With a blend of theoretical perspectives and real-world case studies, the book aims to equip students with analytical tools and a deeper understanding of contemporary social realities.

3rd Degree (A Women's Murder Club Thriller #3)

by James Patterson Andrew Gross

In James Patterson's shockingly suspenseful #1 New York Times bestseller, one member of the Women's Murder Club is hiding a secret so dangerous that it could destroy them all. Detective Lindsay Boxer is jogging along a beautiful San Francisco street when a fiery explosion rips through the neighborhood. When Lindsay searches for survivors, she finds three people dead. A lost infant and a mysterious message at the scene leaves Lindsay and the San Francisco Police Department completely baffled. Then a prominent businessman is found murdered under bizarre circumstances, with another mysterious message left behind by the killer. Lindsay asks her friends Claire Washburn of the medical examiner's office, Assistant D.A. Jill Bernhardt, and Chronicle reporter Cindy Thomas to help her figure out who is committing these murders—and why they are intent on killing someone every three days. Even more terrifying, the killer has targeted a member of the Women's Murder Club. Which one will it be?

3rd Degree (Women's Murder Club #3)

by James Patterson Andrew Gross

Detective Lindsay Boxer is jogging along a beautiful San Francisco street as a ferocious blast rips through the neighbourhood. A townhouse owned by an internet magnate explodes into flames, three people die and a sinister note signed 'August Spies' is found at the scene. A wave of violence is sweeping through the city - and it seems that whoever is behind it is intent on killing someone every three days. Even more terrifying, the four friends who call themselves the Women's Murder Club discover that the killer has targeted one of them. And Lindsay learns that a member of the club is hiding a secret so dangerous and unbelievable that it could destroy them all.(P)2012 Headline Digital

3rd Degree (Women's Murder Club Ser. #No. 3)

by James Patterson Andrew Gross

Detective Lindsay Boxer is jogging along a beautiful San Francisco street as a ferocious blast rips through the neighbourhood. A townhouse owned by an internet magnate explodes into flames, three people die and a sinister note signed 'August Spies' is found at the scene. A wave of violence is sweeping through the city - and it seems that whoever is behind it is intent on killing someone every three days. Even more terrifying, the four friends who call themselves the Women's Murder Club discover that the killer has targeted one of them. And Lindsay learns that a member of the club is hiding a secret so dangerous and unbelievable that it could destroy them all.

3rd EAI International Conference on Big Data Innovation for Sustainable Cognitive Computing (EAI/Springer Innovations in Communication and Computing)

by Anandakumar Haldorai Arulmurugan Ramu Sudha Mohanram Joan Lu

This book features the proceedings of The EAI International Conference on Big Data Innovation for Sustainable Cognitive Computing (BDCC 2020), which took place 18 – 19 December 2020. The papers feature detail on cognitive computing and its self-learning systems that use data mining, pattern recognition and natural language processing (NLP) to mirror the way the human brain works. This international conference focuses on technologies from knowledge representation techniques and natural language processing algorithms to dynamic learning approaches. Topics covered include Data Science for Cognitive Analysis, Real-Time Ubiquitous Data Science, Platform for Privacy Preserving Data Science, and Internet-Based Cognitive Platform.

3rd EAI International Conference on IoT in Urban Space (EAI/Springer Innovations in Communication and Computing)

by Helena Rodrigues Kristof Van Laerhoven Rui José

This proceedings presents the papers from Urb-IoT 2018 - 3rd EAI International Conference on IoT in Urban Space, which took place in Guimarães, Portugal on 21-22 November 2018. The conference aims to explore the emerging dynamics within the scope of the Internet of Things (IoT) and the new science of cities.The papers discuss fusion of heterogeneous urban sources, understanding urban data using machine learning and mining techniques, urban analytics, urban IoT infrastructures, crowd sourcing techniques, incentification and gamification, urban mobility and intelligent transportation systems, real time urban information systems, and more. The proceedings discuss innovative technologies that navigate industry and connectivity sectors in transportation, utility, public safety, healthcare, and education. The authors also discuss the increasing deployments of IoT technologies and the rise of the so-called 'Sensored Cities'‚ which are opening up new avenues of research opportunities towards that future.

3rd EAI International Conference on Robotic Sensor Networks: ROSENET 2019 (EAI/Springer Innovations in Communication and Computing)

by Huimin Lu Yujie Li

This proceedings presents the papers of the 3rd EAI International Conference on Robotic Sensor Networks (ROSENET 2019). The conference explores the integration of networks and robotic technologies, which has become a topic of increasing interest for both researchers and developers from academic fields and industries worldwide. The authors posit that big networks will be the main approach to the next generation of robotic research, The book discusses how the explosive number of network models and increasing computational power of computers significantly extends the number of potential applications for robotic technologies while also bringing new challenges to each network's community. The conference provided a platform for researchers to share up-to-date scientific achievements in this field. The conference took place August 17, 2019, Kitakyushu, Japan.Presents the proceedings of the 3rd EAI International Conference on Robotic Sensor Networks (ROSENET 2019), August 17, 2019, Kitakyushu, JapanFeatures papers on robotic technologies for healthcare, medicine, military and moreIncludes perspectives from a multi-disciplinary selection of global researchers, academics, and professionals

3rd Grade at Home: A Parent's Guide with Lessons & Activities to Support Your Child's Learning (Math & Reading Skills) (Learn at Home)

by The Princeton Review

Learn at home with help from the education experts at The Princeton Review! 3RD GRADE AT HOME provides simple, guided lessons and activities that parents can use to help keep 3rd graders on track this year.Anxious about remote learning and hybrid schooling? Worried that the unique circumstances around coronavirus and education might keep your child from getting the help they need in class this year? Want to help support your child's schooling, but not sure where to start?You're not alone! 3RD GRADE AT HOME is a parent guide to supporting your child's learning, with help you can undertake from home. It provides: · Guided help for key 3rd grade reading and math topics· Skills broken into short, easy-to-accomplish lessons· Explanations for parents, plus independent question sets for kids· Fun at-home learning activities for each skill that use common household items· Parent tips, review sections, and challenge activities seeded throughout the bookThe perfect mix of parent guidance, practical lessons, and hands-on activities to keep kids engaged and up-to-date, 3RD GRADE AT HOME covers key grade-appropriate topics including:· early reading comprehension · context and understanding· fiction and nonfiction· event order· problem and solution· addition and subtraction· multiplication and division· fractions and decimals· shapes, symmetry, and patterns· probability... and more!

3rd International Conference for Innovation in Biomedical Engineering and Life Sciences: Proceedings of ICIBEL 2019, December 6-7, 2019, Kuala Lumpur, Malaysia (IFMBE Proceedings #81)

by Fatimah Ibrahim Juliana Usman Mohd Yazed Ahmad Norhamizan Hamzah

This book presents innovative engineering solution for medical diagnosis, therapy and life science studies. Gathering the proceedings of the 3rd International Conference for Innovation in Biomedical Engineering and Life Sciences, ICIBEL 2020, held on December 6-7, 2019, in Kuala Lumpur, Malaysia, this book aims at informing on engineering tools and their clinical applications, and being a source of inspiration for future research and interdisciplinary collaborations.

3rd International Conference on Advanced Joining Processes 2023: Selected Contributions of AJP 2023 (Proceedings in Engineering Mechanics)

by Lucas F. M. da Silva Paulo Martins Uwe Reisgen

This book provides selected contributions of the 3rd International Conference on Advanced Joining Processes, held in Braga, Portugal, on October 19–20, 2023. The volume is dedicated to the current developments in mechanical joining (1st Section), joining by plastic deformation (2nd Section), and welding (3rd Section). The selected contributions represent the state of the art in advanced methods of joining. The book serves as a reference volume for researchers and graduate students working with advanced joining processes.

3rd International Conference on Cloud Computing and Computer Networks: CCCN 2025 (Signals and Communication Technology)

by Lei Meng

The book consists of peer reviewed and presented papers of the 3rd International Conference on Cloud Computing and Computer Network (CCCN 2025), which took place in Singapore during May 16-18, 2025. The conference is held annually to gather scholars, researchers and engineers working in the field of cloud computing to share their newest research findings and results, discuss and exchange their thoughts and information, and learn about cutting-edge technologies. The papers are solicited on a broad range of topics, including cloud computing and semantic web technologies, cloud computing models, simulations and designs, cloud computing applications, cloud computing services, mobile cloud networking, service-oriented architecture in cloud computing, Case studies and theories in cloud computing, Cloud storage and file systems, Blockchain for emerging networks, network management, measurement and analysis, and network virtualization.

3rd International Conference on Industrial Applications of Adhesives 2024: Selected Contributions of IAA 2024 (Proceedings in Engineering Mechanics)

by Robert D. Adams Chiaki Sato Lucas F. M. da Silva Klaus Dilger

This book offers selected papers presented at the 3rd International Conference on Industrial Applications of Adhesives, held in Cascais, Portugal, March 7-8, 2024. The goal of the conference was to provide a unique opportunity to exchange information, present the latest results as well as to discuss issues relevant to industrial applications of adhesives. Special contributions on formulation of adhesives, pressure sensitive adhesives, adhesive properties, design of adhesive joints, and durability of adhesive joints have been selected for this volume. This work will appeal to a wide readership, from practitioners through graduate students to researchers working in this field.

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