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Android Continuous Integration: Build-Deploy-Test Automation for Android Mobile Apps
by Pradeep MacharlaMaster continuous integration, deployment and automated testing for Android apps. You'll see how to set up and tear down sandbox environments to test the end-user experience, where you'll learn how to manage a mobile device in addition to the build machine. Android Continuous Integration applies a real-world CI pattern that has been thoroughly tested and implemented. This book starts with continuous integration concepts and the tools and code needed to become proficient in continuous integration for Android apps. You'll also follow acceptance test driven development (ATDD) best practice, giving you all the skills you need to become a better, more effective developer. Finally, you'll learn about the Appium mobile automation library and the Jenkins continuous integration tool. What You Will Learn Understand how to build an Android mobile app from source Set up a development or debuggi ng environment for mobile apps Integrate with the Nexus dependency management and application release tool Work with the SonarQube code quality analyzer Use debugging tools in Android Who This Book Is For Product owners/business analysts, QA/test engineers, developers and build/deploy engineers.
Android Cookbook: Problems and Solutions for Android Developers
by Ian F. DarwinJump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and accelerometer. You also get useful info on packaging your app for the Google Play Market.Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen Android developers. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you:Get started with the tooling you need for developing and testing Android appsCreate layouts with Android’s UI controls, graphical services, and pop-up mechanismsBuild location-aware services on Google Maps and OpenStreetMapControl aspects of Android’s music, video, and other multimedia capabilitiesWork with accelerometers and other Android sensorsUse various gaming and animation frameworksStore and retrieve persistent data in files and embedded databasesAccess RESTful web services with JSON and other formatsTest and troubleshoot individual components and your entire application
Android Cookbook: Problems and Solutions for Android Developers (Cookbook Ser.)
by Ian F. Darwin<p>Jump in and build working Android apps with the help of more than 200 tested recipes. With this cookbook, you’ll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market.</p>
Android Database Programming
by Jason WeiThis book is a practical tutorial approaching the topic with clear instructions and examples. With easy to understand examples and scenarios you can apply almost anywhere, this book walks you through both local and external data storage methods for the Android platform. "Android Database Programming" targets developers who are experienced with databases and other back-end design concepts, but who may want to see these concepts applied to mobile applications. Developers who are experienced with mobile applications and/or the Android platform, but who may not be as familiar with back-end systems and designing/implementing database schemas will find this tutorial equally useful. Even if you are already experienced with both Android programming and database implementation, but want to further solidify concepts and see a broader scope of data storage methods on Android, this book is your perfect companion.
Android Deception (Android X #2)
by Michael La RonnThe alliance between humans and androids is fractured…will it break forever? It has only been hours since the android attack on the world government capitol. Despite being driven away, the evil android engineer behind the attack, Jeanette Crenshaw, begins amassing her metal army, with dreams of an android-only world. Crenshaw declares terrorist attacks every hour on the hour unless X hands over his legendary black box that contains untold secrets left by his creator, secrets that could destroy the world. X won't give in, and he won't tolerate his city being held hostage. He races around the clock (and the city) to dismantle Crenshaw's android soldiers before they take more lives. X won't rest until his mission--world peace--is complete. Unless he ends up dead, first. V2.0
Android Design Patterns
by Greg NudelmanMaster the challenges of Android user interface development with these sample patternsWith Android 4, Google brings the full power of its Android OS to both smartphone and tablet computing. Designing effective user interfaces that work on multiple Android devices is extremely challenging. This book provides more than 75 patterns that you can use to create versatile user interfaces for both smartphones and tablets, saving countless hours of development time. Patterns cover the most common and yet difficult types of user interactions, and each is supported with richly illustrated, step-by-step instructions.Includes sample patterns for welcome and home screens, searches, sorting and filtering, data entry, navigation, images and thumbnails, interacting with the environment and networks, and more Features tablet-specific patterns and patterns for avoiding results you don't want Illustrated, step-by-step instructions describe what the pattern is, how it works, when and why to use it, and related patterns and anti-patterns A companion website offers additional content and a forum for interactionAndroid Design Patterns: Interaction Design Solutions for Developers provides extremely useful tools for developers who want to take advantage of the booming Android app development market.
Android Design Patterns and Best Practice
by Kyle MewCreate reliable, robust, and efficient Android apps with industry-standard design patterns About This Book • Create efficient object interaction patterns for faster and more efficient Android development • Get into efficient and fast app development and start making money from your android apps • Implement industry-standard design patterns and best practices to reduce your app development time drastically Who This Book Is For This book is intended for Android developers who have some basic android development experience. Basic Java programming knowledge is a must to get the most out of this book. What You Will Learn • Build a simple app and run it on real and emulated devices • Explore the WYSIWYG and XML approaches to material design provided within Android Studio • Detect user activities by using touch screen listeners, gesture detection, and reading sensors • Apply transitions and shared elements to employ elegant animations and efficiently use the minimal screen space of mobile devices • Develop apps that automatically apply the best layouts for different devices by using designated directories • Socialize in the digital word by connecting your app to social media • Make your apps available to the largest possible audience with the AppCompat support library In Detail Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you'll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices. Style and approach This book takes a step-by-step approach. The steps are explained using real-world practical examples. Each chapter uses case studies where we show you how using design patterns will help in your development process.
Android Developer Tools Essentials: Android Studio to Zipalign
by Mike Wolfson Donn FelkerAndroid development can be challenging, but through the effective use of Android Developer Tools (ADT), you can make the process easier and improve the quality of your code. This concise guide demonstrates how to build apps with ADT for a device family that features several screen sizes, different hardware capabilities, and a varying number of resources.With examples in Windows, Linux, and Mac OS X, you’ll learn how to set up an Android development environment and use ADT with the Eclipse IDE. Also, contributor Donn Felker introduces Android Studio, a Google IDE that will eventually replace Eclipse.Learn how to use Eclipse and ADT together to develop Android codeCreate emulators of various sizes and configurations to test your codeMaster Eclipse tools, or explore the new Android StudioUse Logcat, Lint, and other ADT tools to test and debug your codeSimulate real-world events, including location, sensors, and telephonyCreate dynamic and efficient UIs, using Graphical Layout toolsMonitor and optimize you application performance using DDMS, HierarchyViewer, and the Android Monitor toolUse Wizards and shortcuts to generate code and image assetsCompile and package Android code with Ant and Gradle
Android Development Bibliography
by Compiled by the Safari Books Online Content Team<p>We have chosen a selection of popular books in this bibliography that span the spectrum of Android topics. We cover Android core application concepts, such as getting you up to speed with the Android SDK, using Eclipse, and creating your first Android application. We also cover how to use JavaScript, CSS3 and HTML5 to create mobile web applications that tap into native Android functionality. Finally, for those ready to take on more advanced topics, we cover 2D and 3D gaming and communications, and using the Native Development Kit to tap into existing C and C++ programs. We even cover making money selling your applications. For these topics and more, dive into the this bibliography and join the Android movement.</p>
Android Development Projects with Kotlin: A hands-on guide to developing, testing, and publishing your first apps with Android
by Eran BoudjnahIf you want to build your own Android applications using Kotlin but are unsure of how to begin, then this workshop is for you. A basic understanding of the Kotlin programming language will help you grasp the topics covered in this Android development book quickly.
Android Development Tools for Eclipse
by Khirulnizam Abd Rahman Sanjay ShahA standard tutorial aimed at developing Android applications in a practical manner.Android Development Tools for Eclipse is aimed at beginners and existing developers who want to learn more about Android development. It is assumed that you have experience in Java programming and that you have used IDE for development.
Android Development with Flash
by Julian DolceThe visual guide to developing for one of the world's hottest new mobile platforms, the Android OSThe Android operating system works on phones that combine a camera, Web browser, e-mail, GPS, and mapping tool into a single accessible pocket-sized unit, and can function on computers, as well. Aimed at visual learners and packed with hundreds of screen shots, this guide brings Flash developers up to speed on the necessary factors to take into account when developing for this touch-based, mobile platform. Experienced Flash developer Julian Dolce escorts you through the process of creating applications for the Android OS using the Flash CS5 development platform and informs you of best practices to try as well as common pitfalls to avoid.Guides you step by step through the process of creating applications for the Android OS using Flash CS5Explores the capabilities and limitations of developing apps for the Android OSPoints out common pitfalls and teaches you best practicesFeatures hundreds of screen shots to assist with visual learningAndroid Development with Flash: Your visual blueprint for developing mobile apps gets you on your way to developing apps for Android... in a flash!
Android Development with Kotlin
by Nish TahirThis book is for Android developers who are looking to cut down on heavy Java boilerplate code and write concise code while continuing to build high-quality and robust applications. It assumes no prior knowledge of Kotlin, but does not touch upon basic Android stuff.
Android Espresso Revealed: Writing Automated Ui Tests
by Denys ZelenchukWrite Android user interface (UI) tests using Google Espresso for Android. You’ll cover all the major topics of writing functional UI automated tests using the Espresso testing framework, including different ways of running automated tests, architecting test projects in an easy and maintainable way, and using tools which help to implement automated tests with less effort. Android Espresso Revealed explains the basics of using Espresso to write automated UI tests, and how to customize the framework for advanced functionality. The author provides examples in both Java and Kotlin, and includes dealing with network operations in UI tests, testing application accessibility, implementing supervised monkey tests, and more.
Android For Beginners. Developing Apps Using Android Studio
by Barbara Hohensee Amit Dilip DharmaThe objective of this book is to give an insight into Android programming based on practical App projects. The Apps have different core focuses and hence one can extend and develop them further based on his/her Android knowledge. Thanks to active programming, the users will be quickly acquainted with the work environment and will learn how to solve problems in Android step-by-step. Android Studio, which is a completely new development environment, will be used for programming.
Android For Dummies
by Dan GookinSet up, configure, and get connected Shoot and share photos and videos Use social media, text, and email to stay in touch Make the most of your Android gizmo Be honest—isn't "gizmo" a friendlier word than "device"? This book will tell you pretty much everything you need to know about your Android smartphone or tablet in an equally friendly manner, because that's the best way to learn how to get the most from your Android. From buying, unpacking, and setting up your gizmo to managing calls and email, posting to social media, navigating with Maps, and creating a photo slideshow, it's like having a good friend show you the basics and explain how to take advantage of all the cool stuff. Inside... All about Android 10 Updated security features Customizing your Android Creating multimedia messages Apps to help you get social The Bluetooth connection Exploring Google Play Essential troubleshooting tips
Android Fragments
by Dave Maclean Satya KomatineniAndroid Fragments is a 100-page quick start accelerated guide to learning and quickly using Android fragments. You'll learn how to code for fragments; deal with config changes; code for regular vs. fragmented dialogs; work with preferences and saving state; work with the compatibility library; and handle advanced async tasks and progress dialogs. After reading and using this book, which is based on material from the best-selling Pro Android, you'll be an Android UI savant. At the very least, your apps' user interfaces and event handling will be more competitive and better performing, especially for tablet-optimized UIs and events. What you'll learn What are Android fragments How to work and code for fragments How to respond to configuration changes How to do regular and fragmented dialogs How to work with preferences and saving state How to work with the compatibility library How to handle advanced async tasks and progress dialogs Who this book is for This book is for experienced Android app developers wanting improved user interfaces and their behavior. Table of Contents 1. Fragments Fundamentals 2. Responding to Configuration Changes 3. Dialogs: Regular and Fragment 4. Working with Preferences and Saving State 5. Compatibility Library 6. Advanced Async Task & Progress Dialogs
Android Fully Loaded
by Rob HuddlestonGet all the amazing power your Android smartphone has to offer!The Motorola Droid has quickly become the fastest-selling smartphone, giving the iPhone a run for its money. This little book is packed with big tips for getting more into, and out of, an Android OS phone than ever thought possible. You'll learn to take full advantage of features such as the high-resolution digital camera, GPS, e-mail, Web browsing, location-based mapping, Google Calendar and Google Docs, hundreds of readily available apps, and tricks such as scanning a barcode to get product reviews or translating foreign signs. Motorola Droid sales are booming, fueled by the Android OS's amazing versatility and open access to appsThis book shows how to put anything on an Android phone: old movies, TV shows, music, spreadsheets, presentations, Word documents, and much moreCovers all the basic features such as Web browsing, using Facebook and Twitter, taking photos, playing music, and using e-mailOffers dozens of high-level tips and tricks for maximizing turn-by-turn navigation, using an Android as a broadband modem, scanning a barcode to access product reviews and comparing prices, syncing with Google services, and photographing objects for Google to identifyAndroid Fully Loaded enables you to take maximum advantage of your Android OS smartphone.
Android Fully Loaded, Second Edition
by Rob HuddlestonFully loaded with the latest tricks and tips on your new Android! Android smartphones are so hot, they're soaring past iPhones on the sales charts. And the second edition of this muscular little book is equally impressive--it's packed with tips and tricks for getting the very most out of your latest-generation Android device. Start Facebooking and tweeting with your Android mobile, scan barcodes to get pricing and product reviews, download your favorite TV shows--the book is positively bursting with practical and fun how-tos. Topics run the gamut from using speech recognition, location-based mapping, and GPS, to setting up your Android as a broadband modem and much more. Helps you get the most out of your Android smartphone and related technology, including Motorola Droid 2, Motorola Photon 4G, HTC Thunderbolt, LG Optimus 3D, and HTC EVO 3D Shows you how to put a slew of stuff on your Android: old movies, TV shows, music, spreadsheets, presentations, Word documents, and much more Covers all the basic features such as web browsing, using Facebook and Twitter, taking photos, playing music, and using e-mail Offers dozens of high-level tips and tricks, such as using an Android as a broadband modem, barcode scanning, using the GPS, and speech recognition You won't believe all that you can do with Android smartphones. Get Android Fully Loaded, Second Edition and don't miss a thing!
Android Game Programming For Dummies
by Derek JamesLearn how to create great games for Android phonesAndroid phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download.Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashionExplains how to avoid pitfalls and create fun games based on best programming practices for mobile devicesA companion web site includes all programming examplesIf you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.
Android Game Programming by Example
by John HortonThe book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Android Game Programming by Example
by John Horton<P><P>Harness the power of the Android SDK by building three immersive and captivating games <P><P>About This Book <P><P>Implement the critical main game loop and structure your games to enable an array of advanced features <P><P>Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games <P><P>Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide <P><P>Who This Book Is For <P><P>The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. <P><P>The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed. <P><P>What You Will Learn <P><P>Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds <P><P>Design and implement genuinely challenging and playable levels <P><P>Implement the critical main game loop <P><P>Implement basic and advanced collision detection mechanics <P><P>Bring to life a challenging enemy AI <P><P>Make the math behind 2D rotation, velocity, and collisions simple <P><P>Run your game designs at 60 frames per second or better <P><P>Process multitouch screen input effectively and efficiently <P><P>Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more <P><P>Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates In Detail <P><P>Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. <P><P>This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.
Android Game Programming: A Developer's Guide
by John Horton Raul PortalesExtend your game development skills by harnessing the power of Android SDK About This Book * Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch * Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects * Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn * Set up an efficient, professional game development environment in Android Studio * Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device * Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds * Implement basic and advanced collision detection mechanics * Process multitouch screen input effectively and efficiently * Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates * Use animations and particle systems to provide a rich experience * Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK * Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: * Learning Java by Building Android Games by John Horton * Android Game Programming by Example by John Horton * Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.
Android Game Recipes: A Problem-Solution Approach
by J. F. DimarzioAndroid game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.
Android Hacker's Handbook
by Collin Mulliner Georg Wicherski Pau Oliva Fora Joshua J. Drake Zach Lanier Stephen A. RidleyThe first comprehensive guide to discovering and preventingattacks on the Android OSAs the Android operating system continues to increase its shareof the smartphone market, smartphone hacking remains a growingthreat. Written by experts who rank among the world's foremostAndroid security researchers, this book presents vulnerabilitydiscovery, analysis, and exploitation tools for the good guys.Following a detailed explanation of how the Android OS works andits overall security architecture, the authors examine howvulnerabilities can be discovered and exploits developed forvarious system components, preparing you to defend againstthem.If you are a mobile device administrator, security researcher,Android app developer, or consultant responsible for evaluatingAndroid security, you will find this guide is essential to yourtoolbox.A crack team of leading Android security researchers explainAndroid security risks, security design and architecture, rooting,fuzz testing, and vulnerability analysisCovers Android application building blocks and security as wellas debugging and auditing Android appsPrepares mobile device administrators, security researchers,Android app developers, and security consultants to defend Androidsystems against attackAndroid Hacker's Handbook is the first comprehensiveresource for IT professionals charged with smartphonesecurity.