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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
by Maithili DhuleLearn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you’ll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot’s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you’ll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You’ll also see how the user’s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you’ll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you’ll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.What You Will LearnUnderstand the Godot engine and the benefits of using it for game developmentMaster the fundamentals of programming in GDScriptUse the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms Who This Book Is ForAspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.
Beginning Game Programming with Pygame Zero: Coding Interactive Games on Raspberry Pi Using Python
by Stewart WatkissMake fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book.Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero.The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs.What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
BEGINNING GERMAN: Passbooks Study Guide (DANTES Subject Standardized Tests (DSST))
by National Learning CorporationThe DSST Subject Standardized Tests are comprehensive college and graduate level examinations given by the Armed Forces, colleges and graduate schools. These exams enable students to earn college credit for what they have learned through self-study, on the job, or by other non-traditional means. The DSST Beginning German Passbook® prepares candidates for the DSST exam, which enables schools to award credit for knowledge acquired outside the normal classroom environment. It provides a series of informational texts as well as hundreds of questions and answers in the areas that will likely be covered on your upcoming exam.
Beginning Git and GitHub: A Comprehensive Guide to Version Control, Project Management, and Teamwork for the New Developer
by Mariot TsitoaraLearn the fundamentals of version control through step-by-step tutorials that will teach you the ins-and-outs of Git. This book is your complete guide to how Git and GitHub work in a professional team environment. Divided into three parts – Version Control, Project Management and Teamwork – this book reveals what waits for you in the real world and how to resolve the problems you may run into. Once past the basics of Git, you'll see how to manage a software project, and finally how to utilize Git and GithHub to work effectively as a team. You'll examine how to plan, follow and execute a project with GitHub, and then apply those concepts to real-world situations. Workaround the pitfalls that most programmers fall into when driving a project with Git by using proven tactics to avoid them. You will also be taught the easiest and quickest ways to resolve merge conflicts. A lot of modern books on Git don’t go into depth about non-technical topics. Beginning Git and GitHub will help you cover all the bases right at the start of your career.What You'll LearnReview basic and advanced concepts of GitApply Project Management skills using GitHub Solve conflicts or, ideally, avoid them altogetherUse advanced concepts for a more boosted workflowWho This book Is For New developers, developers that have never worked in a team environment before, developers with basic knowledge of Git or GitHub, or anyone who works with text documents.
Beginning Git and GitHub: Version Control, Project Management and Teamwork for the New Developer
by Mariot TsitoaraLearn the fundamentals of version control through step-by-step tutorials that will teach you the ins-and-outs of Git. This updated version introduces Github workflows, and contains new chapters on how to make Git and GitHub truly yours, covers additional common problems and how to solve them, along with new features of Github pull requests. Divided into three parts – Version Control, Project Management and Teamwork – this book reveals what waits for you in the real world and how to resolve the problems you may run into. Once past the basics of Git, you'll see how to manage a software project, and finally how to utilize Git and GithHub to work effectively as a team. You'll examine how to plan, follow and execute a project with GitHub, and then apply those concepts to real-world situations. Workaround the pitfalls that most programmers fall into when driving a project with Git by using proven tactics to avoid them. You will also be taught the easiest and quickest ways to resolve merge conflicts. A lot of modern books on Git don’t go into depth about non-technical topics. Beginning Git and GitHub is your complete guide to how Git and GitHub work in a professional team environment and will help you cover all the bases right at the start of your career. What You'll Learn Review basic and advanced concepts of GitApply Project Management skills using GitHub Solve conflicts or, ideally, avoid them altogether Use advanced concepts for a more boosted workflow Who This book Is For New developers, developers that have never worked in a team environment before, developers with basic knowledge of Git or GitHub, or anyone who works with text documents.
Beginning Go
by Susan Long Peter ShotwellBeginning Go is a clear and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward instructions and detailed examples make it simple to understand how to play. You'll learn how to keep score, as well as effective strategies and tactics to make the game more competitive and fun.By the time you've finished the instructional sections, you'll have all the confidence, skill and strategies you need to enjoy playing this fascinating game. What's more, Go's unique handicapping system, which the book explains, allows even absolute beginners to play competitive games with experienced players.
Beginning Go
by Peter Shotwell Susan LongBeginning Go is a clear and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward instructions and detailed examples make it simple to understand how to play. You'll learn how to keep score, as well as effective strategies and tactics to make the game more competitive and fun.By the time you've finished the instructional sections, you'll have all the confidence, skill and strategies you need to enjoy playing this fascinating game. What's more, Go's unique handicapping system, which the book explains, allows even absolute beginners to play competitive games with experienced players.
Beginning Go Programming: Build Reliable and Efficient Applications with Go
by Rumeel Hussain Maryam ZulfiqarUnderstand and write programs in Go, a multi-paradigm language with built-in features for concurrent programming. This book enables developers to build software that is simple, reliable, and efficient. It'll also help beginners to start programming Go-based applications.Beginning Go Programming begins by explaining the programming fundamentals of the Go language, including basic syntax, data type and structures, and the use of functions and methods. Next, it covers string formatting, Unicode data handling, and how to use regular expressions in Go. Further, it discusses how to encode and decode JSON formatted data for Go applications, and how to work with HTTP in Go. It concludes by exploring concurrency and covering the most powerful features of Go, as well as tips and tricks related to it. After reading this book and working through its practical examples, you will be ready to begin programming your own Go-based applications.What You Will LearnUnderstand the fundamentals of the Go programming languageMaster the different features of Go and how to implement real-life scenarios using the languageWork with text in Go, such as string formatting and Unicode data handlingWork with HTTP in GoWho This Book Is ForProgrammers and developers looking to learn Go programming language concepts for efficient application building.
Beginning Google Glass Development
by Jeff TangBeginning Google Glass Development is your number one resource for learning how to develop for Google Glass--the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and right now that means getting started with Google Glass. This book is incredibly hands-on with many exciting projects. You will learn the basics of Glass and how to set up your development environment, through to every Glass development topic using Glass Development Kit (GDK): * Glass User Interface * Camera and Image Processing * Video: Basics and Applications * Voice and Audio * Network, Bluetooth, and Social * Locations, Map, and Sensors * Graphics, Animation, and Games You will also learn how to develop enterprise and web-based Glass apps using the Mirror API. Each topic is full of examples that illustrate what Glass can truly do and help you quickly start developing your own apps. Jeff Tang has successfully developed mobile, web, and enterprise apps on many platforms, and cares immensely about user experience. He brings his vast knowledge to this book through cool and practical examples, which will excite and tantalize your creativity. This book is for any developer who is keen to start developing for Glass with GDK or the Mirror API. Whether you are an Android, iOS, web, or enterprise developer, you do not want to miss the chance that Glass becomes the next big thing. Get started with Beginning Google Glass Development and be inspired today. What you'll learn * Glass User Interface * Camera and Image Processing * Video: Basics and Applications * Voice and Audio * Network, Bluetooth, and Social * Locations, Map, and Sensors * Graphics, Animation, and Games Who this book is for This book is for any developer who is keen to start developing for Glass. You may have worked with iOS apps, Android apps, or both - but you can start developing with Glass today using this book. Table of Contents 01 - Getting Started 02 - Hello Glass! Your First GDK Glassware 03 - Glass User Interface 04 - Camera and Image Processing 05 - Video: Basics and Applications 06 - Voice and Audio 07 - Networking, Bluetooth, and Social 08 - Locations, Maps, and Sensors 09 - Graphics, Animations, and Games 10 - The Mirror API (The Mirror API and Enterprise Apps)
Beginning GraphQL: Fetch data faster and more efficiently whilst improving the overall performance of your web application
by Brian KimokotiOver-fetching and under-fetching data can negatively impact the performance of your web application. Future-proof your API structure and handle key development requirements by correctly defining types and schemas in GraphQL.Key FeaturesIncludes server-side implementations using GraphQL.js, Apollo, Graphcool, and PrismaUnderstand an example client-side implementation of GraphQL in ReactJS using ApolloImplement over 20 practical activities and exercises across 5 topics that enable you to efficiently use GraphQL in production Book DescriptionThough fairly new, GraphQL is quickly rising in popularity when it comes to API development. This book will teach you everything you need to know to start building efficient APIs with GraphQL. You’ll begin by learning to create a simple scaffold application using Node.js and Express. Then, you’ll explore core GraphQL concepts and study how GraphQL integrates with other frameworks in real-life business applications. By the end of the book, you will be able to successfully create efficient client-server REST-like applications.What you will learnUnderstand core GraphQL concepts that can be used across different languagesUnderstand the overall structure of GraphQL applicationsUse Apollo GraphQL for both server and client JavaScript applicationsUnderstand the key differences between GraphQL and RESTWho this book is forThis book is ideal for developers who want to broaden their understanding of API development. Prior experience to JavaScript is required, with any prior work with React or Node.js being beneficial.
Beginning gRPC with ASP.NET Core 6: Build Applications using ASP.NET Core Razor Pages, Angular, and Best Practices in .NET 6
by Anthony GirettiBroaden your developer experience by learning how to use gRPC and ASP.NET Core together on the Microsoft’s developer framework, .NET 6 and discover a new way of developing APIs with gRPC. Beginning gRPC with ASP.NET Core 6 is your guide to quickly and efficiently getting down to the business of building gRPC applications in the Microsoft .NET ecosystem. Readers will dive in and build an application using gRPC and the latest technologies such Angular and ASP.NET Core Razor Pages. This book will teach you how to set up an efficient application using industry best practices such as security, monitoring, logging, and more. You will do this by performing Create, Read, Update, and Delete (CRUD) operations on a SQL Server database with Entity Framework Core. From there you will build web applications using Angular and ASP.NET Core Razor pages combined with gRPC APIs. After reading the book, you’ll be able to take advantage of the full range of developer opportunities with gRPC, and come away with any understanding of which usage scenarios are best suited for your projects. And you will possess a solid understanding of the best way to build APIs with ASP.NET Core. What You Will Learn Discover the latest .NET 6 framework Benefit from a new way to design APIs Build modern web applications Migrate easily from WCF to gRPC Become comfortable with latest industry programming standards Who This Book Is ForProfessional developers who are interested in getting started with gRPC and want to learn how to use it to build applications in the .NET ecosystem.
Beginning Haskell: A Project-Based Approach
by Alejandro Serrano MenaBeginning Haskell provides a broad-based introduction to the Haskell language, its libraries and environment, and to the functional programming paradigm that is fast growing in importance in the software industry. The book takes a project-based approach to learning the language that is unified around the building of a web-based storefront. Excellent coverage is given to the Haskell ecosystem and supporting tools. These include the Cabal build tool for managing projects and modules, the HUnit and QuickCheck tools for software testing, the Scotty framework for developing web applications, Persistent and Esqueleto for database access, and also parallel and distributed programming libraries. Functional programming is gathering momentum, allowing programmers to express themselves in a more concise way, reducing boilerplate and increasing the safety of code. Indeed, mainstream languages such as C# and Java are adopting features from functional programming, and from languages implementing that paradigm. Haskell is an elegant and noise-free pure functional language with a long history, having a huge number of library contributors and an active community. This makes Haskell the best tool for both learning and applying functional programming, and Beginning Haskell the perfect book to show off the language and what it can do. Takes you through a series of projects showing the different parts of the language. Provides an overview of the most important libraries and tools in the Haskell ecosystem. Teaches you how to apply functional patterns in real-world scenarios. What you'll learn Build small and large projects using the Haskell language. Profit from ecosystem tools such as Cabal, HLint, and QuickCheck. Implement efficient stream I/O via libraries like Conduit. Parallelize code to run on multiple processors or distributed across a network. Create domain-specific languages useable by business users, and to tackle specific problem domains. Build Haskell-backed websites using database and web-application libraries such as Persistent, Esqueleto, and Scotty Who this book is for Beginning Haskell is for programmers new to functional programming, who want to learn this new paradigm and how it can improve the quality of their code. Beginning Haskell is also a great choice for functional programmers wanting to get a taste of the Haskell ecosystem and its unique features, or who wish to learn about advanced type system features and patterns. Table of Contents Part I: First Steps 1. Going Functional 2. Declaring the Data Model 3. Reusing Code through Lists 4. Using Containers and Type Classes 5. Laziness and Infinite Structures Part II: Data Mining 6. Knowing Your Clients Using Monads 7. More Monads: Now for Recommendations 8. Parallelizing the Execution Part III: Resource Handling 9. Dealing with Files: IO and Conduit 10. Builders and Parsers 11. Safe Database Access 12. Web Applications Part IV: Domain Specific Languages 13. Strong Types 14. Attribute Grammars Part V: Engineering the Store 15. Documenting, Testing, and Verifying 16. Architecting Your Application Appendix A Appendix B
Beginning HCL Programming: Using Hashicorp Language for Automation and Configuration
by Pierluigi Riti David FlynnGet started with programming and using the Hashicorp Language (HCL). This book introduces you to the HCL syntax and its ecosystem then it shows you how to integrate it as part of an overall DevOps approach. Next, you’ll learn how to implement infrastructure as code, specifically, using the Terraform template, a set of cloud infrastructure automation tools. As part of this discussion, you’ll cover Consul, a service mesh solution providing a full-featured control plane with service discovery, configuration, and segmentation functionality. You’ll integrate these with Vault to build HCL-based infrastructure as code solutions. Finally, you’ll use Jenkins and HCL to provision and maintain the infrastructure as code system. After reading and using Beginning HCL Programming, you'll have the know-how and source code to get started with flexible HCL for all your cloud and DevOps needs. What You Will Learn Get started with programming and using HCL Use Vault, Consul, and Terraform Apply HCL to infrastructure as code Define the Terraform template with HCL Configure Consul using HCL Use HCL to configure Vault Provision and maintain infrastructure as code using Jenkins and HCL Who This Book Is For Anyone new to HCL but who does have at least some prior programming experience as well as knowledge of DevOps in general.
Beginning Helidon: Building Cloud-Native Microservices and Applications
by Dmitry Kornilov Daniel Kec Dmitry AleksandrovLearn how to build cloud-native microservices with Helidon - an open-source Java framework from Oracle. This book will show you how to take full advantage of the cloud by optimizing applications with fast start times, low memory consumption, and a small disk footprint. The open-source Helidon framework provides all that, and more. It’s based on Java 17, giving you full access to new code features. This book reveals how Helidon also supports modern enterprise Java standards such as MicroProfile. Plus, you'll see how Helidon lets you use GraalVM to build lightning-fast native executables, and its unique reactive layer allows you to develop efficient low-level APIs.Each chapter in the book teaches a new Helidon concept through practical examples based on real-life use-cases. You’ll learn how to add observability and security to your microservices, how to work with databases, and call other services. You'll also look at all MicroProfile 5.0 platform specifications as well as some stand-alone specs such as Messaging and Long Running Actions. Best of all, everything covered in this book makes it a great study guide for the upcoming Oracle Helidon certification - the perfect way to prove your new skills to a prospective employer!What You'll LearnPackage microservices using JLink and GraalVMDeploy microservices to Kubernetes Review MicroProfile 5.0 specifications in detailUnderstand the basics of Helidon Reactive APIsWho This Book Is ForDevelopers and architects who want to start developing cloud-native applications; developers who already use different Java framework and want to learn about Helidon; those interested in developing portable applications using MicroProfile and Jakarta EE
Beginning Hibernate: An Introduction To All The New Featres Of The Hibernate 3.2 Persistense Api
by Joseph B. Ottinger Dave Minter Jeff LinwoodBeginning Hibernate, Third Edition is ideal if youOCOre experienced in Java with databases (the traditional, or OC connected, OCO approach), but new to open-source, lightweight Hibernate, a leading object-relational mapping and database-oriented application development framework. This book packs in information about the release of the Hibernate 4. x persistence layer and provides a clear introduction to the current standard for object-relational persistence in Java. And since the book keeps its focus on Hibernate without wasting time on nonessential third-party tools, youOCOll be able to immediately start building transaction-based engines and applications. Experienced authors Joseph Ottinger with Dave Minter and Jeff Linwood provide more in-depth examples than any other book for Hibernate beginners. The authors also present material in a lively, example-based mannerOConot a dry, theoretical, hard-to-read fashion. "
Beginning Hibernate: For Hibernate 5
by Joseph B. Ottinger Dave Minter Jeff LinwoodBeginning Hibernate, Second Edition is ideal if you're experienced in Java with databases (the traditional, or "connected," approach), but new to open-source, lightweight Hibernate--the de facto object-relational mapping and database-oriented application development framework. This book packs in information about the release of the Hibernate 3. 5 persistence layer and provides a clear introduction to the current standard for object-relational persistence in Java. And since the book keeps its focus on Hibernate without wasting time on nonessential third-party tools, you'll be able to immediately start building transaction-based engines and applications. Experienced authors Dave Minter and Jeff Linwood provide more in-depth examples than any other book for Hibernate beginners. The authors also present material in a lively, example-based manner--not a dry, theoretical, hard-to-read fashion. What you'll learn How to build enterprise Java-based transaction-type applications that access complex data with Hibernate, including Software as a Service (SaaS) How to work with Hibernate 3. 5 Where to integrate into the persistence lifecycle, including cloud application implications How to map using annotations, Hibernate XML files, and more How to search and query with the new version of Hibernate When to integrate with Spring, Grails, and more Who this book is for This book is for Java developers who want to learn about Hibernate. Table of Contents An Introduction to Hibernate Integrating and Configuring Hibernate Building a Simple Application The Persistence Life Cycle An Overview of Mapping Mapping with Annotations Creating Mappings with Hibernate XML Files Using the Session Searches and Queries Advanced Queries Using Criteria Filtering the Results of Searches Case Study -- Using Hibernate with an Existing Database
Beginning Hibernate 6: Java Persistence from Beginner to Pro
by Joseph B. Ottinger Jeff Linwood Dave MinterGet started with Hibernate, an open source Java persistence layer and gain a clear introduction to the current standard for object-relational persistence in Java. This updated edition includes the new Hibernate 6.0 framework which covers new configuration, new object relational mapping changes, and enhanced integration with the more general Spring, Boot and Quarkus and other Java frameworks.The book keeps its focus on Hibernate without wasting time on nonessential third-party tools, so you’ll be able to immediately start building transaction-based engines and applications. Experienced authors Joseph Ottinger with Dave Minter and Jeff Linwood provide more in-depth examples than any other book for Hibernate beginners. They present their material in a lively, example-based manner—not a dry, theoretical, hard-to-read fashion.What You'll LearnBuild enterprise Java-based transaction-type applications that access complex data with HibernateWork with Hibernate 6 using a present-day build processIntegrate into the persistence life cycleSearch and query with the new version of HibernateKeep track of versioned data with Hibernate EnversWho This Book Is ForProgrammers experienced in Java with databases (the traditional, or connected, approach), but new to open-source, lightweight Hibernate.
Beginning HTML and CSS
by Rob LarsenEverything you need to build websites with the newest versions of HTML and CSSIf you develop websites, you know that the goal posts keep moving, especially now that your website must work on not only traditional desktops, but also on an ever-changing range of smartphones and tablets. This step-by-step book efficiently guides you through the thicket. Teaching you the very latest best practices and techniques, this practical reference walks you through how to use HTML5 and CSS3 to develop attractive, modern websites for today's multiple devices. From handling text, forms, and video, to implementing powerful JavaScript functionality, this book covers it all.Serves as the ultimate beginners guide for anyone who wants to build websites with HTML5 and CSS3, whether as a hobbyist or aspiring professional developerCovers the basics, including the different versions of HTML and CSS and how modern websites use structure and semantics to describe their contentsExplains core processes, such as marking up text, images, lists, tables, forms, audio, and videoDelves into CSS3, teaching you how to control or change the way your pages look and offer tips on how to create attractive designsExplores the jQuery library and how to implement powerful JavaScript features, such as tabbed content, image carousels, and moreGet up to speed on HTML5, CSS3, and today's website design with this practical guide. Then, keep it on your desk as a reference!
Beginning HTML, XHTML, CSS, and JavaScript®
by Jon DuckettAn indispensable introductory guide to creating web pages using the most up-to-date standards This beginner guide shows you how to use XHTML, CSS, and JavaScript to create compelling Web sites. While learning these technologies, you will discover coding practices such as writing code that works on multiple browsers including mobile devices, how to use AJAX frameworks to add interactivity to your pages, and how to ensure your pages meet accessible requirements. Packed with real-world examples, the book not only teaches you how to write Web sites using XHTML, CSS and JavaScript, but it also teaches you design principles that help you create attractive web sites and practical advice on how to make web pages more usable. In addition, special checklists and appendices review key topics and provide helpful references that re-enforce the basics you've learned. Serves as an ideal beginners guide to writing web pages using XHTML Explains how to use CSS to make pages more appealing and add interactivity to pages using JavaScript and AJAX frameworks Share advice on design principles and how to make pages more attractive and offers practical help with usability and accessibility Features checklists and appendices that review key topics This introductory guide is essential reading for getting started with using XHTML, CSS and JavaScript to create exciting and compelling Web sites. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Beginning HTML5 and CSS3 For Dummies
by Ed Tittel Chris MinnickYour full-color, friendly guide to getting started with HTML5 and CSS3!HTML and CSS are essential tools for creating dynamic websites and help make your websites even more effective and unique. This friendly-but-straightforward guide gets you started with the basics of the latest versions of HTML and CSS: HTML5 and CSS3. Introducing you to the syntax and structure of the languages, this helpful guide shows you how to create and view a web page, explains ideal usage of HTML5 and CSS3, walks you through the CSS3 rules and style sheets, addresses common mistakes and explains how to fix them, and explores interesting HTML5 tools.Serves as an ideal introduction to HTML5 and CSS3 for beginners with little to no web development experienceDetails the capabilities of HTML5 and CSS3 and how to use both to create responsive, practical, and well-designed websitesHelps you understand how HTML5 and CSS3 are the foundation upon which hundreds of millions of web pages are builtFeatures full-color illustrations to enhance your learning processBeginning HTML5 and CSS3 For Dummies is the perfect first step for getting started with the fundamentals of web development and design.
Beginning HTML5 Games with CreateJS
by Brad ManderscheidBeginningHTML5 Games with CreateJS provides a hands-on approach to get you up and running withthe most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, youOCOll learn to fully utilize the CreateJS suite to bring your new or existinggame techniques to desktop and mobile devices. Thisbook covers everything from creating graphics in HTML5 Canvas, to capturinguser input (whether from keyboard, mouse, or touch), to using a state machinefor efficient game control. There are practical (and fun) examples throughoutthe book, with four full game projects, including a mobile RPG. The book alsocovers optimizing your games for mobile and publishing them to app stores. HTML5games are growing more and more popular, and the demand for HTML5 Canvas skillsis on the rise. The CreateJS suite is a powerful toolset that will help youmanage Canvas drawing and animations, asset loading, sound management, complextweening, and much more. Using these robust libraries, you can build powerfuland engaging games that reach a wide range of audiences and devices. "
Beginning HTML5 Media: Make the most of the new video and audio standards for the Web
by Silvia Pfeiffer Tom GreenBeginning HTML5 Media, Second Edition is a comprehensive introduction to HTML5 video and audio. The HTML5 video standard enables browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), viewed on a mobile device, and manipulated in a Canvas or an audio filter graph. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The update includes all of the changes and revisions since the first HTML5 draft. Beginning HTML5 Media dives deep into the markup that is introduced for media element support in browsers. You'll explore the default user interface offered through browsers for media elements, as well as the JavaScript API provided to control their behavior. You'll also learn how to account for H. 264, WebM and Ogg Theora codecs as well as explore the emerging Web Audio API standard, which provides an extensive set of hardware-accelerated audio filters to achieve a level of audio signal manipulation in the browser previously only available to audio professionals. What you'll learn How to create cross-browser markup in HTML to include audio and video into your web pages How to replace the default controls of web browsers with your own or "skin" your media player How to use the JavaScript API for media elements How to integrate media elements with other HTML5 constructs such as CSS, Canvas, or Web Worker Threads How to make audio and video accessible How to use media fragment URIs to address certain temporal subparts or tracks of a media resource How to work with the Web Audio API Who this book is for This book is for those who are proficient in authoring and publishing Web pages, but have never utilized audio and video. It will also help those proficient in the use of Adobe Flash, Microsoft Silverlight, or QuickTime to understand what is happening in HTML5 media and how to use the new media elements. Table of Contents 1. Encoding Media 2. Using and Manipulating Media Elements 3. The JavaScript API 4. Accessibility and Internationalization of HTML5 Media 5. Manipulating Media via Canvas 6. Manipulating Audio Through the WebAudio API
Beginning Human Rights Law (Beginning the Law)
by Howard DavisWhether you’re new to higher education, coming to legal study for the first time or just wondering what Human Rights Law is all about, Beginning Human Rights Law is the ideal introduction to help you hit the ground running. Starting with the basics and an overview of each topic, it will help you come to terms with the structure, themes and issues of the subject so that you can begin your Human Rights module with confidence. Adopting a clear and simple approach with legal vocabulary explained in a detailed glossary, Howard Davis breaks the subject of Human Rights Law down using practical everyday examples to make it understandable for anyone, whatever their background. Diagrams and flowcharts simplify complex issues, important cases are identified and explained and on-the- spot questions help you recognise potential issues or debates within the law so that you can contribute in classes with confidence. Beginning Human Rights Law is an ideal first introduction to the subject for LLB, GDL or ILEX and especially international students, those enrolled on distance learning courses or on other degree programmes.
Beginning Hybrid Mobile Application Development
by Mahesh PanhaleToday, a mobile device user prefers installed application over browsing internet; e. g. booking cab, buying movie tickets, watching you tube videos etc. Market share of mobile devices based on android, iOS & Windows Phone is considerable. Creating an installable application targeting these multiple devices involves too much of pain because of expertise required e. g. Java for android, Objective C for iOS and DotNET for Windows Phone. Shortcomings of this development approach are - more development time, it requires different expertise & involves less reusability of the code. A solution to this problem is HTML 5, JQuery, CSS 3 based - Hybrid Mobile Applications . These hybrid applications needs to be created once but after packaging can be deployed on multiple mobile devices like Android, iOS & Windows Phone. This kind of application development has edge over native application development. Beginning Hybrid Mobile Application Development by Panhale can help each entity involved in mobile application development. With availability of multiple coding and packaging platforms; HMAD has even become more easy. Since HMAD happens in HTML & Javascript it's even possible that with small effort conditionally; existing web application can be converted into mobile based application. HMAD can give larger audience for many web applications by making it available as mobile application. This book covers: Basics of Hybrid Application Development Platforms, Frameworks used for Hybrid Application Development Internals of how hybrid applications work Hybrid Application Development using available APIs Accessing data in hybrid application Role of JSON over XML in hybrid application Code Security This book will change the paradigm of mobile application development as the efforts are less, learning curve is small, success ratio is high and monetary benefit is on higher side! What you'll learn How to create, package, test & deploy hybrid mobile application step by step How to solve issues while accessing device specific features How to establish synergy between web application & mobile application Insight to advertisement frameworks in hybrid applications How to secure code in hybrid application Who this book is for Mobile application developers for Android, iOS, Windows Phone architects, and technical managers. Table of Contents Introduction to Mobile Application Development (MAD) Getting Started Building blocks of HMAD Creating first Hybrid Application HMAD: Internals Data Access in HMAD UI for HMAD Using device specific features in HMAD How to advertise with HMAD Working with third party services in HMAD Setup and Deployment XAMARIN vs HMAD! Case Study: Practical Approach
Beginning in Christ Together (Experiencing Christ Together)
by Karen Lee-Thorp Todd Wendorff Brett Eastman Dee Eastman Denise WendorffThe heart of Christianity is not a ritual or a structure, but a Person—Jesus Christ. But even as his followers, our vision of Jesus can get muddied by man-made theories of who he was. Whether you’re a seasoned believer or a brand new Christian, come walk in the footsteps of his first disciples to see him afresh: as Teacher, Healer, Shepherd, Servant, Savior, and Risen Lord. These six sessions lay the foundation for radical discipleship as our hearts are once again captured by who he is.Experiencing Christ Together helps your group explore the five biblical purposes that make up a high-impact Christian life —fellowship, discipleship, ministry, evangelism, and worship. Jesus perfectly lived out God’s purposes for his life, and he taught his followers how to do the same. As you walk in the footsteps of those first disciples by listening to and watching Jesus through these studies, you and your group will be transformed.One small group leader put it this way: “The Experiencing Christ Together series has motivated me more than any other Bible study that I have ever been to. This Bible study gets to the heart of the matter—my character in Christ—and that has created action on my part.”