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Make a geodesic dome big enough to sit in. Solve one of the world's hardest two-piece puzzles. Pass a straight line through a curved slot.From prime numbers to paraboloids, Amazing Math Projects You Can Build Yourself introduces readers ages 9 and up to the beauty and wonder of math through hands-on activities. Kids will cut apart shapes to discover area formulas, build beautiful geometric models to explore their properties, and amaze friends with the mysterious Möbius strip.Learning through examples of how we encounter math in our daily lives, children will marvel at the mathematical patterns in snowflakes and discover the graceful curves in the Golden Gate Bridge. Readers will never look at soap bubbles the same way again!Amazing Math Projects You Can Build Yourself includes projects about number patterns, lines, curves, and shapes. Each activity includes intriguing facts, vocabulary builders, and connections to other topics. A companion website, includes video instructions for many projects in the book and provides additional activities.
Amazing Solar System Projects You Can Build Yourself introduces readers ages 9 and up to the basic elements of the solar system with over 25 hands-on building projects and activities. Readers learn about the sun, the planets and their moons, meteors and comets, and the amazing tools that astronomers and astronauts have used to study the solar system over the years.Amazing Solar System Projects You Can Build Yourself provides detailed step-by-step instructions and diagrams for creating the projects, which include making a greenhouse to see what happens on Venus and constructing a model of the phases of the moon to demonstrate why the moon has phases. Fascinating facts, anecdotes, biographies, and trivia are interspersed with the fun projects to teach readers all about the solar system.
Fascinating facts about America's most popular natural landmarks provide the backbone for this fun-filled collection of activities that replicate the organic processes that formed them. Interspersed with history, factoids, and sidebars, this engaging reference explores scientific concepts, such as the formation of coral reefs and the cause of volcanic eruptions. Each monument-from the Lava Beds to the Petrified Forest-is showcased in a graphic multipage spread and is followed by hands-on experiments, allowing children to make their own stalactites and discover how a river can erode rock into a canyon. Expressing true appreciation for the United States' natural wonders, this comprehensive guide clearly illustrates their formation, from glittering caves to giant trees.
Delving into a seemingly dry and barren ecosystem, this fun-filled activity book closely examines the desert landscape and shows how many exciting discoveries it holds. Exploring native plants and animals and depicting the extreme temperatures, rough terrain, and vast distances in detail, this lively reference describes lost civilizations as well as today's desert-dwelling cultures. "Try This" science and history activities are also included-from creating mirages and fashioning an Anasazi clay bowl to growing salt crystals and even assembling a cactus dish terrarium. Demonstrating why adventurers have always been drawn to the world's deserts, this entertaining overview also provides education on the environment, examining how the health of the planet depends on the careful treatment of the desert's many resources.
Pyramids, mummies, amulets, temples, and pharaohs- Explore Ancient Egypt! brings this fascinating civilization to young readers ages 6-9 with 25 hands-on projects, activities, and games. Kids learn about ancient Egyptian homes, food, money, toys, games, makeup, clothes, kings, mummies, and more. Projects are easy to follow and require primarily common household products and very little adult supervision.Activities range from making a scarab necklace to writing in ancient Egyptian hieroglyphs and making King Tut sandals. By combining a hands-on element with riddles, jokes, facts, and comic cartoons, kids Explore Ancient Egypt! in this accessible introduction to an incredible, ancient world.
R. A. Salvatore's New York Times best-selling saga continues as dark elf Drizzt Do'Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor's loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do'Urden dead. aa
In the fifth book of the multi-author Sundering series, New York Times best-selling author Troy Denning sends an embittered paladin, Kleef Kenric, on a quest to stop evil forces from taking advantage of the chaos rolling across the land of Faerûn and claiming dominion over the entirety of the Realms. Stubbornly clinging to his family's worship of a long-forgotten god, Kleef Kenric soon discovers that his god has blessed him with divine gifts, making him one of a new group of Chosen cropping up around the Realms. This divine gift makes him an excellent ally--and a target for those who wish corral his powers. After battling his way out Marsember, a city besieged on all sides in the wake of the Sundering, he becomes swept up in the mission of a group of odd allies--a warrior noblewoman, an accomplished thief, and a mysterious short pudgy man exuding a faint odor of decay. With the forces of Shade tracking their every step, they travel to the Underdark to thwart the rise of the goddess of Death, but before long Kleef learns that his allies hide dangerous secrets--secrets that could destroy not only Kleef but the very fabric of the Forgotten Realms.
In this value-added omnibus edition of his acclaimed trilogy, The New York Times best-selling author of Condemnation delivers an epic story that brings new life and new purpose to the beloved elves of Faerûn.When a half-elf, half-demon villain is released from thousands of years of captivity, the very heart of the elven community of Faerûn is threatened. And the only hope the elves have of defeating the vile daemonfey hordes is to once again return to the lands of Faerûn, to the forests of Cormanthor, and to the demon-haunted ruins of Myth Drannor.From the Trade Paperback edition.
It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory.Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.
Silent death stalks the Harpers of Faerûn. One by one, members of the semi-secret society for good in the Realms are falling to a murderer's blade. Now a Harper agent and a beautiful half-elf assassin must solve the mystery. If they fail, they will be the next victims.But things in the Realms are rarely that simple.
The award-winning creator of Eberron® infiltrates the magical cities of the feyspires. Thorn's latest mission: protect the prince of Cyre, a monarch in name only since his country was destroyed by the Mourning. But in that same cataclysm, seven cities of the Feywild--the feyspires--were trapped on the plain ofEberron, a concurrence the eladrin who rule the feyspires insist is no coincidence. They insist that with the right pieces they can repair the devastation of the Mourning. All they need are a few missing -one in the heart of a mysterious Cyran soldier and one that's lodged in Thorn's spine, carrying the soul of the Angel of Flame. Intense secret agent action with all the magic and mystery of Eberron--the Thorn of Breland series has been a perfect mix of fantasy and adventure. James Bond meets J. R. R. Tolkien.
Beneath a crimson sun lie wastelands of majestic desolation and cities of cruel splendor, where heroes must battle the horrible monsters and vicious raiders who roam the desert, while in the cities undying sorcerer-kings crush any who dare to oppose them. This is Athas, the unrelenting world of the Dark Sun®; a world shaped by inherently destructive magic, and ruled by intrinsic evil. In such a world, the forces of good--and the heroes who emerge in this unforgiving land--fight not only for themselves, but for life of the world itself.Aric, is a half-elf with a rare natural ability with the psionic discipline known as "the Way."When Aric is brought into a quest to search for a priceless trove weapons, he would rather keep his head down and live a simple life. But nothing is simple in the city of Nibenay with it reclusive ruler known as the Shadow King. And in a world where metal is the rarest of commodities, Aric's "way" with metal is an even rarer talent. Enlisted by the Shadow King himself to seek out this cache of metal weaponry, Aric heads into the desert with a treacherous band of adventurers. Allegiances are tested and secrets are uncovered. But sometimes the secrets hidden by the sands of time should remain undiscovered. When Aric and his band uncover an evil perhaps greater than the Shadow King himself, it is a race against time to see who will harness its power.
Walk the Blind Eternities!The New York Times best-selling author Matthew Stover brings his razor-sharp prose and hard-hitting characterization to the Multiverse of Magic: The Gathering®. From the ashes of defeat, the planeswalker Tezzeret will rise again. Beaten to within an inch of his life and left for dead by the psychic sorcerer Jace Beleren, Tezzeret has lost control of the Infinite Consortium--an interplanar cabal he built from the ground up to achieve the sort of power and influence few in the Multiverse have ever achieved. Now he must turn to a former enemy for help: the dragon Nicol Bolas, perhaps the only being in the Multiverse powerful enough to get him back on his feet.
Elminster Returns!Elminster Must Die is the debut 4th edition appearance of one of the Forgotten Realms® world's most iconic characters, written by the creator of the original Forgotten Realms campaign setting. An instant classic, and a must-read for every Realms fan. When the goddess of magic was murdered, Elminster's world shattered. Once the most powerful wizard in the world, immortal, beloved of the goddess of magic, and the bane of villainy, he is now a tired old man. He is powerful but mortal, and with all the enemies a man who makes a habit of saving the world tends to accumulate. To make matters worse, Elminster has needs--feeding powerful magic items to the Simbul, his lover, is the only thing that keeps her sane--but their increasingly risky collection leads his enemies right to him.
Lovecraftian horror from award-winning Forgotten Realms® game designer Bruce R. Cordell.Raidon Kane survived his clash against the eldest aboleth, but came away with his mind shattered. Destiny hands Raidon one last chance to avert the Abolethic Sovereignty's agenda, but only if he can find within himself the strength to care. Raidon, the warlock Japheth, and Anusha, a young woman whose dreams are made real, must find Key of Stars before it is used to open the Far Manifold, and all reality drowns in a tide of horrific insanity.
Investigate the fascinating civilization of ancient Greece through 25 hands-on projects and activities for young readers ages 6-9. Kids learn about ancient Greek homes, food, playtime, clothing, conquests, arts and entertainment, gods, and more. Activities range from fashioning a model oil lamp from clay to building a courtyard column and constructing a flipbook sailing ship. By combining a hands-on element with riddles, jokes, fun facts, and comic cartoons, kids Explore Ancient Greece! and develop an understanding of how this ancient civilization still influences our modern world.
Investigate the fascinating civilization of ancient Rome through 25 hands-on projects and activities for young readers ages 6-9. Kids learn about ancient Roman homes, food, playtime, clothing, conquests, gods, entertainment, and more. Activities range from creating an amphora and making a tunic to baking bread and hosting a Roman feast. By combining a hands-on element with riddles, jokes, fun facts, and comic cartoons, kids Explore Ancient Rome! and develop an understanding of how this ancient civilization laid the foundation of our modern world.
In Explore Colonial America!, kids ages 6-9 learn about America's earliest days as European settlements, and how the colonists managed to survive, build thriving colonies, and eventually challenge England for independence.How did the colonists build homes, feed and clothe themselves, and get along with the Native Americans who were already here? This accessible introduction to the colonial period teaches young children about the daily lives of ordinary colonists and offers fascinating stories about those who helped shape the emerging nation. Activities range from creating a ship out of a bar of soap and building a log home out of graham crackers and pretzels to making a wampum necklace. Projects are easy-to-follow, require minimal adult supervision, and use primarily common household products and recycled supplies.By combining a hands-on element with riddles, jokes, fun facts, and comic cartoons, kids Explore Colonial America!, and have a great time discovering our nation's founding years.
Explore Life Cycles! takes kids on an amazing journey, where they'll learn about the changes plants and animals experience throughout their lives. Kids ages 6-9 will discover what happens inside those magical cocoons to transform a caterpillar into a butterfly. They'll explore how frogs breathe underwater as tadpoles, then use lungs as an adult. Explore Life Cycles! will examine how plants and animals are born, develop, and live their lives.Activities range from creating edible life cycles of insects to making a mealworm nursery. Using an eye-catching combination of cartoons, fun facts, and exciting projects, Explore Life Cycles! will bring the mysteries of life right into kids' hands.
Explore Rocks and Minerals! offers kids ages 6-9 a fascinating introduction to geology. It investigates the geological forces that create and transform rocks, outlining the life cycle of igneous, sedimentary, and metamorphic rocks, and what they can tell us about the earth. It also explores fossils, and how they come to exist and are discovered.Explore Rocks and Minerals! includes 20 hands-on activities to bring learning to life. Kids create their own crystals, sculpt edible models of the planet, and bake volcanic meringue cookies. These easy-to- follow activities require minimal adult supervision and use common household products. By combining an interactive component with jokes, fun facts, and cartoons, Explore Rocks and Minerals! provides a fun, accessible introduction to geology.
Planet Earth: 25 Environmental Projects You Can Build Yourself provides an engaging guide to the natural world and encourages children ages 9 and up to get their hands dirty and actively connect with the environment. It then introduces key environmental issues-wind and solar power, pollution, endangered species, global warming, and recycling-and posits potential solutions. Trivia, fun facts, and 25 captivating hands-on projects investigate ecology basics, such as the food chain, oxygen, and animal habitats, as well as ways to lessen the strain on Earth's resources by reducing human consumption and waste. With Planet Earth kids will learn how to respect and protect our unique planet.
It is a time of magic and monsters, a time when only a few scattered points of light glow with stubborn determination amid a rising tide of shadows. It is a time when only the bravest heroes dare tread the wild of the unknown... About a century ago, the collapse of Nerath, the last empire of the world, ushered in a dark age that continues to this day, the peace and prosperity of the past seemingly lost forever. However, even those fabled days weren't without a few blemishes. One of these was Emperor Magroth the First, a tyrant and a conqueror; cruel, ambitious, filled with delusions of grandeur and dreams of destiny, and more than a bit insane. During Magroth's reign, rumors of necromancy and demon worship were rampant, but the truth was far worse. Thanks to deals he made, pacts he agreed to, and rituals he performed, death was not the end Emperor Magroth. Instead, a piece of him was drawn into the Shadowfell where he became the ruler of a domain of dead. From this vantage, the old king prepared for his return--and the new empire he would forge from the ruins of old. Now Magroth has made a new deal with Orcus, the Demon Prince of Undeath, that frees him from his eternal prison for a year and a day. In that time, Magroth must re-establish his ancient kingdom while also accomplishing a series of terrible tasks for Orcus. To this end, Magroth's plans intersect with two other threats that are rising in the world. Where these threats meet, the world shudders. And it falls to our heroes to keep the fragile lights of civilization burning for another day
Take flight with the Brotherhood of the Griffin--Richard Lee Byers's most celebrated characters.Aoth and his band of mercenaries, the Brotherhood of the Griffin, are hired to put a stop to a disturbing series of ritualistic killings. While they manage to defeat the perpetrators, Aoth can't seem to shake the feeling that there's more to these mysterious murders than meets the eye. Still, he resists the urge to investigate. After all, it's just business. Until an assassin's knife almost finds a home between his shoulder blades, and Aoth finds himself tangled in a lethal web of intrigue.The Captive Flame features the return of popular character Aoth and his mercenary band, the Brotherhood of the Griffin, introduced in Richard Lee Byers's trilogy The Haunted Lands. Deluxe, trade paperback packaging and Byers's signature twisted plots make this a must-have for all true Forgotten Realms® fans.
Now the people know that the dragon minions of Takhisis, Queen of Darkness, have returned. The people of all nations prepare to fight to save their homes, their lives, and their freedom. But the races have long been divided by hatred and prejudice. Elven warriors and human knights fight among themselves. It seems the battle has been lost before it begins. The companions are separated, torn apart by war. A full season will pass before they meet again-if they meet again. As the darkness deepens, a disgraced knight, a pampered elfmaiden, and a rattlebrained kender stand alone in the pale winter sunlight. Not much in the way of heroes. Continue the epic saga that has swept up millions of readers and carried them on a journey of imagination!
Alone on the battlefield. Surrounded by death. Cornered by enemies. And ready to die. Drizzt Do'Urden has become the Hunter, the bane of the orc hordes still ravaging the North. Cut off, alone, convinced that everything he ever valued has been destroyed, all that's left is to kill, and kill, and kill, until there are no enemies left. But there are a lot of enemies, and even the Hunter is just one lone drow.
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