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Use big prints to make quick quilts! 5 quilt patterns that can be pieced in a weekend Tips for working with a variety of large-print fabrics Quilts range in size from twin-size up to queen
Turn your crafting into a career! 2015 Crafter's Market is the perfect start to your crafting career. Thousands of artists and writers have relied on us to develop their careers and navigate the changing landscape of their fields using our sister publications, Artist's & Graphic Designer's Market and Writer's Market. For the first time, that same resource is available for crafters! The 2015 Crafter's Market introduces a whole world of possibilities for marketing your craft! Expand your business with these resources: Complete, up-to-date information for more than 1,000 craft market resources, including craft shows, magazines, book publishers, online marketplaces and more! Markets for a variety of crafts, including quilting, sewing, knitting, crochet, papercrafting and jewelry making. Articles on the basics of freelancing--from basic copyright information to tips on promoting your work. Informative articles on social media marketing, wholesale and consignment sales and pricing your crafts. Inspiring and informative interviews with successful craft professionals such as Tula Pink and Margot Potter.
Crochet hats for any adventure! The ski slope-inspired hats in this collection will do more than just keep your family warm; these hats will give you a style all your own! Whether going on a hike, shredding down the slopes, or roasting marshmallows by the fire, this book has you (and your head) covered. Choose from 16 different hats for boys, girls, men and women with styles ranging from classic beanies to neon Mohawks, princess crowns, and more. The unique designs are balanced by classic styles so you're sure to find something for everyone. Simple, easy-to-follow patterns make for quick crocheting, so you'll have more time to enjoy the outdoors in your new hats! Includes: Patterns for the entire family including a coordinating hat and scarf set for each family member Easy-to-follow directions and simple step-by-steps for basic techniques Illustrated stitch glossary
Bettina Ballentyne is a chocolate heiress only by name; it is her glamorous and narcissistic mother, Babs, who lives up to the billing and plays by no one's rules. Navigating a simultaneously treacherous and alluring landscape of wealth, sex, and decadence--first in her privileged childhood in Chicago and later at a top-tier east coast boarding school--Bettina must figure out how to reconcile her yearning for maternal affection with her mother's take-no-prisoners-style parenting. Ashley Prentice Norton's unflinching eye and acerbic wit capture Bettina's coming of age with the perfect mixture of tragic and comic. Simultaneously sassy, deeply twisted, and uproariously funny, the novel's sharp and sparkly humor will have you laughing during its darkest moments. A mesmerizing portrayal of the corrosive effects of an American fortune, The Chocolate Money is a shocking and intensely readable debut.
Shy Celia Balaustine is new to Suburban High, but a mysterious group of sophomores called the Rosary has befriended her. Friends aside, Celia soon discovers something is not quite right at Suburban. Girls at the school begin having near-fatal accidents on the eve of their sixteenth birthdays. Who is causing the accidents, and why? As Celia's own birthday approaches, she is inexorably drawn into an underground conflict between good and evil--the Kind and the Unkind--that bubbles beneath Suburban High. Plentiful references to music and art--along with the intriguing underworld mythology--make this supernatural series debut a page-turner.
Since Queen Olympia's fateful fall into the river, newlyweds Christian and Marigold have been living happily ever after. And they had every intention of keeping it that way--until they find out that Olympia may not be as gone as they thought. Turns out Olympia is alive and well in a faraway village, having lost her memory after her ill-timed tumble. But one day she awakes and remembers her previous glory as queen. Accompanied by Lazy Susan (Sleeping Beauty's slacker sister) and Stan Lucasa (a gentleman with a surprising destiny), Olympia returns, determined to take back the kingdom. Yet, thanks to a cast of familiar characters, grabbing the throne may not be as easy as Olympia thinks!
A chilling supernatural tale!Just before summer begins, thirteen-year-old Ali finds an old photograph. She recognizes the two children. One's her mother, the other her aunt Dulcie...but who is the third person, the one who's been torn out of the picture? Ali will have all summer to figure it out, since she's spending the summer with her aunt and her cousin in the same house her mom and aunt used to visit when they were kids.Then Ali meets Sissy. Sissy is mean, spiteful, and determined to ruin Ali's summer. Sissy also has a secret. Could it have something to do with the old photo? Ali is dying to find out, and if she's not careful, that's exactly what might happen to her.
This essential biography of one of the most influential women of the past century shows how truly remarkable Jane Goodall's accomplishments have been. Goodall was a secretarial school graduate when Louis Leakey, unable to find someone with more fitting credentials, first sent her to Gombe to study chimpanzees. In this acclaimed work, Dale Peterson details how this young woman of uncommon resourcefulness and pluck would go on to set radically new standards in the study of animal behavior. He vividly captures the triumphs and setbacks of her dramatic life, including the private quest that led to her now-famous activism.Peterson, a longtime Goodall collaborator, has a unique knowledge of his subject. Candid and illuminating, this work will be a revelation even to readers who are familiar with the public Goodall as presented in her own writing.
Long before the Dog Whisperer, anthropologist Elizabeth Marshall Thomas revealed to readers the nature of pack dynamics, leading to a completely new understanding of dogs and their desires. In this fascinating account, based on thirty years of living with and observing dogs, we meet Misha, a friend's husky, whom Thomas followed on his daily rounds of more than 130 square miles, and who ultimately provided the simple and surprising answer to the question What do dogs want most? Not food, not sex, but other dogs. We also meet Maria, who adored Misha, bore his puppies, and clearly mourned when he moved away; the brave pug Bingo and his little wife, Violet; the dingo Viva; and the remaining dogs and pups that constitute the pack. "Instead of training and obedience, [Thomas] offers as an alternative a world of 'trust and mutual obligation'" (Los Angeles Times Book Review). When it was first published in hardcover, The Hidden Life of Dogs spent over a year on the New York Times Bestseller list. This Mariner paperback edition will include a new afterword by the author.
From the moment Gooney Bird Greene arrives at Watertower Elementary School, her fellow second-graders are intrigued by her unique sense of style and her unusual lunches. So when story time arrives, the choice is unanimous: they want to hear about Gooney Bird Greene. And that suits her just fine, because, as it turns out, Gooney Bird has quite a few interesting and "absolutely true" stories to tell.Through Gooney Bird and her tales, acclaimed author Lois Lowry introduces young readers to the concepts and elements of storytelling. By demonstrating some of the simple techniques that reveal the extraordinary in everyday events, this book will encourage the storyteller in everyone.
It only grows at night. Karen Tandy is a sweet and unassuming girl until she discovers the mysterious lump growing underneath her skin. As the doctors and specialists puzzle over the growth, Karen's personality drastically begins to change. The doctors decide there is only one thing to do, cut out the lump. But then it moves! Now a chain reaction has begun and everyone who comes in contact with Karen understands the very depths of terror. Her body and soul are being taken over by a black spirit over four centuries old. It is the memory of the evils the white man has bestowed on the Indian people and the vengeance that has waited four hundred years to surface. It is the Manitou.
In the midst of the horror of the First World War, a stranger falls from nowhere into the mud and death of Flanders battlefield--bruised, babbling, and stark naked . . . with a remarkable story to tell. The Great Game--the timeless diversion of human gods, a ruthless contest of treachery, magic, betrayal, and manipulation, created to relieve the tedium of immortality--goes on.
The Great Game of Gods is afoot in a world on the brink of madness . . . In the summer of 1914, a young man of reputation beyond reproach awakens under police guard--grievously injured and accused of heinous, impossible murder. And in a strange, distant place, the youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm's ruling deities into warring factions--a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and dimensions as it has since time immemorial--a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns, and transforms ordinary men, women, and children into something more.
Alya has an almost magical talent. Her hunches are never wrong. The scientists of planet 4-I want to use her talent and promise her a spot on the next off-world colonization team in return for her assessment of the potential of the latest worlds they have discovered. But Alya meets Cedric, the grandson of the brilliant and tyrannical director of 4-I, and she begins to doubt her own intuition. Cedric has dreamed of becoming a scout and exploring new worlds, and when he meets Alya, he is more determined than ever to leave 4-I with her. His grandmother needs him on 4-I, though, because she has schemes afoot to protect her planet and to cover up a murder, and she does not intend to let him go. However, she has underestimated her grandson--and the young woman whose intuition is strong and whose destiny is linked to Cedric's.
Space opera at its finest and most action-filled, from the bestselling author of fantasy quests, epic tales, and swashbuckling adventures. Vaun, born a peasant in the stinking mud flats of Ult, a thriving colony planet, claws his way to survival and fame by becoming the toughest young officer in the Space Patrol. A veteran of the brutal training academy, he seizes opportunities as they arise, leading the first ship out against a surprise attack by the mysterious Brotherhood. He returns to a hero's welcome as the Brotherhood ship falls to the surface of his home planet in shattered pieces. The Brotherhood is elsewhere unstoppable, though, as neighboring planets, one by one, fall silent, conquered. And then, the Patrol detects a huge spacecraft launched from one of the now-silent worlds and headed for Ult. Facing a challenge greater than he can truly hope to overcome, Vaun nonetheless sets out to save Ult for a second time.
The tale of Magic Casement begins gently, even slowly, with Inosolan enjoying an idyllic childhood in a tiny backwater kingdom, too carefree and innocent even to understand that the feelings she shares with her friend Rap are more than friendship. Mystery, menace, and the gods appear in short order, and from then on the story grows in scope and power to straddle the world, and adversity thrusts rapid maturity on Rap and Inos. Populated by unforgettable characters--Aunt Kade, Little Chicken, Doctor Sagorn, and many more--Pandemia is an incredible world of credible people and infinite surprises.
With Inos married to the wrong man and Rap dying in a dungeon, obviously the cause is hopeless. Only Aunt Kade refuses to admit defeat . . .
The world was desperate. Since the empire had fallen a hundred years ago, Gwin and her people had nearly given up hope that the Renewer would come. Gwin had lost everything. Her husband was killed in one of the wars. Her children died of Star Sickness. Even her work at the hostel was in jeopardy because the politicians had it out for her. The cursed Gwin, therefore, had nothing to lose. When she took in the girl, a survivor of the Star Sickness, it was a dreadful crime. Gwin was at the end of her rope, and possibly the end of her life if she was found out. But the Sickness had left the girl with certain magic, certain powers, which could prove very useful to them both. Was it possible that this young survivor could save their lives and the empire? Was a new life for Gwin and her world finally at hand?
Paranoid but almighty, the sorcerer Xinixo had seized control of the Impire. But ruling the imps and most of the world was not enough. He would never feel safe until he was universally loved, so he would smash everything and then rebuild the whole world in his own insane image. Who could resist him? King Rap of Krasnegar and Shandie, the rightful imperor, were still at large and determined to resist the evil, however slender their chances. Their one, faint hope was to enlist the help of the remaining free sorcerers of the world, those not already spellbound by Xinixo. Their quest soon ran into disaster. Their messengers were betrayed or ensnared. A rampaging goblin army had captured Shandie and was about to torture him to death. Rap was mired in a tropical jungle, hoping his wife and children were safe back home in Krasnegar. They were not in Krasnegar and certainly not safe. As the flames of war raged across Pandemia, news of the disasters penetrated even into Thume, the Accursed Land. Outsiders believed that the pixies had been extinct for a thousand years, but they still lived there, hoarding their magic. Their ruler, the Keeper, adamantly refused to meddle in events outside her borders, but one young pixie girl was prepared to rebel against the ancient order . . .
War had engulfed the whole world. The imposter imperor ruling in Hub was the tool of the paranoid and almighty sorcerer Xinixo, who wielded the combined power of thousands of sorcerer slaves. And yet, despite his seeming omnipotence, the pathetic few who resisted him were still at liberty, even making a little progress. Xinixo's prime foe, Rap of Krasnegar, had rallied troll sorcerers to the cause and was about to try enlisting the incomprehensible elves. Fortunately, for his sanity, he did not know that his daughter, Kadie, had been carried off by goblin invaders or that his son, Gath, was heading for stark Nordland to deal with the fearsome jotnar, or that his wife, Inos, was in Guwash, negotiating with gnomes. Shandie, the rightful imperor, was with her, unaware that his wife, Impress Eshiala, believed him dead and had fled with Signifer Ylo, that notorious rake. And none of them knew about the sorcerers of Thume, especially the rebel pixie girl, Thaïle, who chafed against the secret binding of a thousand years. But the odds were still impossible and Longday was fast approaching. The sorcerers of the world foretold blood on Longday.
All of Europe is under the control of the Khan, whose conquering armies swept across the West in 1244. Scotland, in addition, lies under the heel of England. Young Toby Strangerson, a half-English bastard, reared by a witchwife, wants only to shed his hated "Sassenach" blood and free his beloved highlands. Toby wields a sword as the outlaw Longdirk. The sword can cut down men like so many stalks of corn. But stranger winds are swirling and howling across the lochs, eldritch winds that are ridden by "hobs" and "wisps" and demons. The enemy Sassenach king is also a sorcerer. His demon soul needs a body and his Black Arts can free Europe from the Khan's Golden Horde. This book was originally published under the pseudonym Ken Hood.
Fans of Karen Cushman's witty, satisfying novels will welcome Meggy Swann, newly come to London with her only friend, a goose named Louise. Meggy's mother was glad to be rid of her; her father, who sent for her, doesn't want her after all. Meggy is appalled by London,dirty and noisy, full of rogues and thieves, and difficult to get around in-not that getting around is ever easy for someone who walks with the help of two sticks.Just as her alchemist father pursues his Great Work of transforming base metal into gold, Meggy finds herself pursuing her own transformation. Earthy and colorful, Elizabethan London has its dark side, but it also has gifts in store for Meggy Swann.
Gooney Bird Greene knows exactly where she likes to be: "right smack in the middle of everything." Sure enough, her colorful fashion sense, exuberant personality, and "absolutely true" stories land her at the center of attention most of the time, but as Mrs. Pidgeon's second grade class prepares for their Thanksgiving pageant, the lead role of Squanto is still up for grabs. And so is the role of Room Mother, but with each of the children's parents already overloaded, there are no volunteers to bring cupcakes to their play. So Gooney Bird promises to find one-in exchange for the lead. There's just one catch: the person she convinces to be Room Mother insists on remaining incognito. As the class struggles to decorate the mural, make costumes, and learn their songs for the play, the suspense builds: will the pageant be a success? And who is their mysterious Room Mother?Two-time Newbery Award-winning author Lois Lowry has once again captured the eager energy of an elementary school classroom and the hilarious antics and anecdotes of its students, especially those of the irrepressible Gooney Bird Greene herself. In her second literary appearance, Gooney Bird is back with more "absolutely true" stories to tell, more tips for her fellow aspiring storytellers, and a few challenging vocabulary words to share, too.
Travis and his sister, Corey, can't resist a good trick-so when they learn that their grandmother's sleepy Vermont inn has a history of ghost sightings, they decide to do a little "haunting" of their own. Scaring the guests proves to be great fun, and before long, the inn is filled with tourists and ghost hunters eager for a glimpse of the supernatural.But Travis and Corey soon find out that they aren't the only ghosts at Fox Hill Inn. Their thoughtless games have awakened something dangerous, something that should have stayed asleep. Restless, spiteful spirits swarm the inn, while a dark and terrifying presence stalks the halls and the old oak grove on the inn's grounds. To lay the ghosts to rest, Travis and Corey must first discover the dark history of Fox Hill and the horrors visited on its inhabitants years earlier.
All of Europe is ruled by the Khan, whose Golden Horde swept its conquering way across Europe in 1244. The Scottish outlaw Toby Strangerson, known as Longdirk, is ruled by an even harsher master. He is possessed by a "hob," a demon spirit murderous as a child, although inherently neither good nor evil. Toby wants his freedom--and the spirit of the tyrant-demon Nevil, ensorcelled in amethyst, can be traded for the exorcism of the hob. In order to make the exchange, though, Toby and his friend and ally Hamish must face the hexer Oreste on his own ground, in the dank and fetid dungeons of Barcelona, where souls are racked and tortured and destroyed on the relentless wheel of the Inquisition. This book was originally published under the pseudonym Ken Hood.