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In Book 1 of the newly repackaged Spy Mice series, a savvy secret agent mouse teams up with a kid who has superspy aspirations.Fifth-grader Oz Levinson has always dreamed of being a spy, just like his hero James Bond. In real life though, Oz's 007 moves are seriously lacking, and he's a target for bullies. Then he stumbles upon Glory Goldenleaf, a secret agent mouse based in Washington D.C.'s International Spy Museum. Glory is a tiny spy with a huge problem: The evil rat Roquefort Dupont has kidnapped her father, and she needs to launch a rodent rescue! Recruited to lend a helping hand, Oz and his new friend D.B. are swept into an exciting world of small-scale espionage. Armed with high-tech gadgets, pigeon power, and a whole lot of cheese, Glory and her team won't rest until her father is rescued and justice is done.
IS LEANDER THE ENEMY? After shunning Timothy since his arrival in Arcanum, Parliament has finally turned to him for help. Raptus, the vicious leader of the Wurm, is determined to break through the magical barrier that separates his world from Sunderland and exact vengeance upon the mages. Parliament needs Timothy's kind of magic -- the magic of invention -- to prep are for the inevitable battle with the Wurm. Timothy sets out with Leander and an exploratory team to the site of the barrier, but over the course of the trip Leander's behavior goes from erratic to dangerous -- so much so that Cassandra is named Grandmaster of the Order of Alhazred. Can Timothy and Cassandra find the source of Leander's transformation before it destroys them all? The saga continues in Wurm War.
Frank and Joe go undercover at a comic book convention!Someone is selling forged comic books art at a big comic book convention. The boys are on the case, but they've got to keep this one on the down low or there will be chaos among the legions of fanatical fans.
In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans. He wants to pick up girls. Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!
"Hello, white-hair."<P><P> When someone calls out to Bell with these words, he discovers that the voice belongs to a girl who introduces herself as Lilly. Somewhat goaded into teaming up with her despite the many doubts running through his head, Bell has a successful turn in the dungeon with his new companion.<P> Though their alliance is short-lived, the negative rumors swirling about the guild to which Lilly belongs, the Soma Familia, are anything but. Later Bell is confronted by the tales of a mysterious sacred wine said to steal the hearts of all who drink it, and--?!
I've got my eye on you...<P><P> With the help of his new supporter Lilliluka, novice adventurer Bell Cranell is making progress deeper into the Dungeon. With new equipment and new allies, he thinks things are finally starting to go his way...but he's dead wrong! Bell's in a panic, Lilliluka's being cryptic, and Hestia's drunk! The trouble never seems to end in this third volume of the hit comedy-fantasy series!
MORE LEVELS, MORE PROBLEMS!Following his defeat of the Minotaur, Bell has reached Level Two--and is the new record holder for the fastest to do so. Suddenly everyone in Orario wants to form a party with him and go adventuring! But with sudden popularity comes many a complication. How will Bell and Hestia know whom to trust? The Familia myth--written by the goddess and lived by the boy--continues!
He never asked for this power. Kojou Akatsuki used to be an ordinary high school boy--but that wasbefore he became the Fourth Primogenitor, the most powerful vampire of all time. Worse--he doesn't even remember how it happened. Middle schooler Yukina Himeragi, meanwhile, is the Attack Mage sent to observe him--and to stop him if he gets out of control. But was it really a good idea to send a cute girl to observe a massively powerful vampire boy whose abilities activate whenever he gets aroused? And on an artificial island populated with all manner of demonic individuals, each with their own designs on the Fourth Primogenitor--?!
A certain unlikely hero...August 31. The day Accelerator meets a strange girl in a back alley and he's sure he's seen her somewhere before. The day Mikoto Misaka finds herself asked on a date by a very pleasant young man. That same day, Touma Kamijou awakes with an especially unlucky feeling. The reason: He's just realized he has completely forgotten to do any of his summer homework. Three characters, three stories, and one last day of summer vacation!
The once popular game Yggdrasil was supposed to shut down that day. Everyone was supposed to be logged out automatically. But the players who stayed online past the moment the servers went quiet found themselves transported to a game world made real. Leading them is Momonga--a man whose love of games in the real world brought him only loneliness, now a skeletal sorcerer. The legends of Momonga and his guild begin here!
In this imaginative escape into enthralling new lands, World Fantasy Award finalist Kate Elliott's first young adult novel weaves an epic story of a girl struggling to do what she loves in a society suffocated by rules of class and privilege. Jessamy's life is a balance between acting like an upper-class Patron and dreaming of the freedom of the Commoners. But away from her family she can be whoever she wants when she sneaks out to train for The Fives, an intricate, multilevel athletic competition that offers a chance for glory to the kingdom's best contenders. Then Jes meets Kalliarkos, and an unlikely friendship between two Fives competitors--one of mixed race and the other a Patron boy--causes heads to turn. When Kal's powerful, scheming uncle tears Jes's family apart, she'll have to test her new friend's loyalty and risk the vengeance of a royal clan to save her mother and sisters from certain death.
Summer, 1998. Mei Misaki, age fifteen, has gone with her family to their seaside vacation home. There she meets the ghost of Teruya Sakaki, her classmate from Yomiyama North Middle School Class 3-3 who, like Mei, witnessed the mysterious events that had transpired at the school. There begins an adventure of memory and mystery as they search for the ghost's body and his memories alike.
This New York Times bestselling girl detective has one hot summer ahead!River Heights is in an uproar when the local zoo reports that one of its exotic venomous snakes has been snake-napped! It's only a matter of hours, though, before an anonymous tip leads the police to the missing critter-- in the home of Nancy's friend, Charles Adams. Nancy isn't sure what to think of all this-- until Charles appeals to her to help him prove his innocence. She can't resist taking the case. If he really is innocent, perhaps she can help clear his name. If he's guilty, she'll be able to satisfy herself to that fact as well.
Nancy's heading to London to crack the case in this New York Times bestselling series!George gets into fencing in a big way, which means lots of cool matches for Nancy and Bess to watch. But when an inexplicably deadly rivalry between two of the strongest fencers rears its ugly head, Nancy gets of the bleachers and starts sleuthing. Can she figure out what the rivalry's all about before someone gets fenced in?
Nancy joins an Elizabethan troupe as a lady to the queen's court. There are performances and feasts, but the true drama unfolds when Nancy learns that she, the queen, and the entire festival have been targeted for sabotage.
I'm always up for a good mystery, but when the big question is what I should get Dad for his birthday, I don't have a clue! And then another mystery comes my way -- one that involves Heather Simmons, a leading candidate in the upcoming election for mayor of River Heights. My friends and I are pretty sure that her daughter Leslie, musician extraordinaire, has been kidnapped. But the thing is, nobody is saying a word about it! It's hard to crack a case like this when no one will even admit that one exists. But I won't let a little thing like that stop me when I smell trouble....
TIMOTHY...A VILLAIN? After learning how his powerlessness can be used as a weapon in the world of magic and defeating Nicodemus's plan to overthrow the government, Timothy travels to a war-torn dimension to help the Wurm, fierce magicians and warriors descended from an ancient dragon race. But while covertly gathering information on the age-old feud between the bloodthirsty Wurm and the Parliament of Mages, Timothy discovers a very different story -- one of peaceful Wurms and a conspiracy led by the Parliament of Mages. But that's not the only problem on Timothy's hands. The mysterious girl he spotted in SkyHaven is the granddaughter of Nicodemus, and she's challenging Leander's right to be Grandmaster of the Order of Alhazred. And despite Nicodemus's death, mages are still disappearing...and this time someone is painting Timothy as the villain.
A Haunted Maze Has Twice The Dead Ends. Frank and Joe are thrilled to be taking part in the grand opening celebration of a new maze in Cape Breton, Nova Scotia. By solving puzzles -- their specialty -- they could win a valuable prize! But once they arrive, the teens soon have a new puzzle to solve: The owner and designer of the maze, Chezleigh Alan Horton, suddenly disappears. As the boys make their way through a labyrinth of suspects, they face a new twist. Can Frank and Joe unravel a decade-old riddle to save the renowned mazemaster?
Here today -- but where tomorrow? Frank and Joe have gone hunting -- but instead of sniffing out wildlife, they're out to find the Wilkersons. Darren Wilkerson, the Hardys' classmate, and his family were living in Bayport under the safety of the Witness Protection Program -- until someone found them out. Unable to get in touch with the government, the Wilkersons were forced to flee without its assistance. Now Darren and his family have made it to Canada, but they're not yet out of the woods. The Hardys quickly arrive on the scene to help. But just when they're hot on the Wilkersons' trail, they get caught in a trap. Can Frank and Joe escape in time to save the Wilkersons from their predators?
JUDO...FENCING...ARCHERY...BIATHLON...SOMEONE WANTS TO WIN--AT ANY COST!The combat sports training facility has just opened in Bayport, and the Hardys are on hand to check it out. They can practice judo, fencing, archery, and biathlon, and meet aspiring athletes from all over.But good times turn to bad sportsmanship when Joe's girlfriend, Iola, gets a nasty electrical shock during a fencing workout. Then someone decides to use Frank for target practice on the archery range. Now the Hardys are wondering if the events are more than accidents. How far will world-class competitors go to win?
From Tamora Pierce, the second book in the Song of the Lioness Quartet, honored with the Margaret A. Edwards Award.Still disguised as a boy, Alanna becomes a squire to none other than the prince of the realm. Prince Jonathan is not only Alanna's liege lord, he is also her best friend--and one of the few who knows the secret of her true identity. But when a mysterious sorcerer threatens the prince's life, it will take all of Alanna's skill, strength, and magical power to protect him--even at the risk of revealing who she really is...
From Tamora Pierce, the third book in the Song of the Lioness Quartet, honored with the Margaret A. Edwards Award.Newly knighted, Alanna of Trebond seeks adventure in the vast desert of Tortall. Captured by fierce desert dwellers, she is forced to prove herself in a duel to the death--either she will be killed or she will be inducted into the tribe. Although she triumphs, dire challenges lie ahead. As her mythic fate would have it, Alanna soon becomes the tribe's first female shaman--despite the desert dwellers' grave fear of the foreign woman warrior. Alanna must fight to change the ancient tribal customs of the desert tribes--for their sake and for the sake of all Tortall.
Bell, along with his adventuring party of Welf the swordsmith and Lilly the supporter, has made it into the middle floors of the Dungeon, but the schemes of another party have stranded them there! Hestia's going to need to send help, but will the rescuers arrive in time to save Bell and his friends from the monster that's got them cornered? The familia myth of the boy and the goddess continues!
Do you want fries with your hellfire? Being soundly thrashed by the hero Emilia, the Devil King and his general beat a hasty retreat to a parallel universe...only to land smack in the middle of bustling, modern-day Tokyo! Lacking the magic necessary to return home, the two are forced to assume human identities and live average human lives until they can find a better solution. And to make ends meet, Satan finds gainful employment at a nearby fast food joint! With his devilish mind set on working his way up the management food chain, what will become of his thirst for conquest?!
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