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Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

by Keith Zizza

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

Game Audio Mixing: Insights to Improve Your Mixing Performance

by Alex Riviere

Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors. Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core. Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists.

Game Backend Development: With Microsoft Azure and PlayFab

by Balint Bors

Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them. What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players’ behaviorLet players communicate with each other by taking advantage of cognitive servicesLearn how to implement server-side custom game backend logic Who This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

A Game Called Malice: A Rebus Play

by Ian Rankin Simon Reade

A delicious, and somewhat drunken, dinner party segues into a murder mystery game created by the hostess. However, the parlour game may hold clues about the dark truths hiding just under the surface of this genteel gathering...As suspects, clues and red herrings are sifted - it seems one of the guests has an unfair advantage: John Rebus, an ex-detective who used to do this for a living. But is he playing another game, one to which only he knows the rules, that will soon be revealed? As the tension rises, one by one, all their secrets will come out - and there is a shocking discovery that awaits them all...

A Game Called Malice: A Rebus Play

by Ian Rankin Simon Reade

A delicious, and somewhat drunken, dinner party segues into a murder mystery game created by the hostess. However, the parlour game may hold clues about the dark truths hiding just under the surface of this genteel gathering...As suspects, clues and red herrings are sifted - it seems one of the guests has an unfair advantage: John Rebus, an ex-detective who used to do this for a living. But is he playing another game, one to which only he knows the rules, that will soon be revealed? As the tension rises, one by one, all their secrets will come out - and there is a shocking discovery that awaits them all...

Game Changer: Our Fifty-Year Mission to Secure America's Energy Independence

by Harold Hamm

Game Changer is the story of one man&’s fifty-year journey doing battle with the conventional wisdom and in the process helping to restore America as an energy superpower. A day doesn&’t go by without energy in the headlines. From banning gas stoves to prices at the pump to threats to the world&’s energy supplies, energy is front and center. Most of what we are hearing is high emotion, low-fact misinformation offered by folks who have no clue what they are talking about. Game Changer is the story of Harold Hamm and his fifty-year journey battling conventional wisdom and, in the process, helping restore America as an energy superpower. How did he do it? With horizontal drilling. What Hamm did was game changing—for his country and the world. In Game Changer, Hamm explains: Why American Energy Independence is the most important policy to guarantee our long-term economic and national security. How the conversion to natural gas for electricity production in the US has led to the largest declines in emissions in the industrialized world. Why much of the energy narrative is distorted by money, politics, activism, and virtue-signaling. Why the so-called &“energy crisis&” in America is self-inflicted. We&’ve been relentlessly told that oil and natural gas is the enemy, that humanity&’s very existence depends on its extinction. Yet our whole world—your world—runs on it. Game Changer invites you to learn the real story, the story we all need to hear, told through the common-sense eyes of the man who has led what he calls the American Energy Renaissance. If you care about your future, and the future of your kids and grandkids, read this book.

Game Design Deep Dive: F2P

by Joshua Bycer

Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Game Design Deep Dive: Trading and Collectible Card Games

by Joshua Bycer

In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today’s market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres. Looks at the history of popular tabletop card games and collectible card games Discusses how to design and balance your game with low numbers Examines the application of card-based design in other genres Perfect for students and designers to learn about designing deck builders and card-based games. Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Game Design Tools: Cognitive, Psychological, and Practical Approaches

by Diego Ricchiuti

This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing. Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on: Documentation Production Evaluation Analysis and Marketing tools This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.

Game Development 2042: The Future of Game Design, Development, and Publishing

by Tim Fields

This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others. Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.

Game Face

by Shari Green

Thirteen-year-old Jonah is determined to prove that anxiety won’t stop him from succeeding as his hockey team’s goalie in this dynamic novel in verse. What-ifs rattle around his brain at the worst times, like when he’s in the middle of a playoff game. What if he lets his teammates down? What if he can’t make it pro? And the biggest what-if of all, the one he keeps to himself — what if he’s like his dad, whose life is controlled by anxiety that has only gotten worse since Jonah’s mom died in a car crash? To prove that he’s not like that, Jonah is determined to succeed in the high-stress role of goalie. He and his best friend Ty have big plans for their hockey futures. But when Ty suffers a medical crisis during a pivotal game, Jonah’s anxiety ramps up to new levels It takes courage to ask for help, but Jonah starts to realize that his team goes beyond the people who lace up their skates with him every week, and maybe it’s okay to look for support on and off the ice. From the adrenaline rush of sudden-death overtime to the weight of worrying about letting your teammates — and yourself — down, this novel in verse will hook readers from the first line. Key Text Features dialogue poems Correlates to the Common Core State Standards in English Language Arts: CCSS.ELA-LITERACY.RL.4.3 Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text (e.g., a character's thoughts, words, or actions). CCSS.ELA-LITERACY.RL.4.5 Explain major differences between poems, drama, and prose, and refer to the structural elements of poems (e.g., verse, rhythm, meter) and drama (e.g., casts of characters, settings, descriptions, dialogue, stage directions) when writing or speaking about a text. CCSS.ELA-LITERACY.RL.5.4 Determine the meaning of words and phrases as they are used in a text, including figurative language such as metaphors and similes.

The Game is a Footnote (A Sherlock Holmes Bookshop Mystery #8)

by Vicki Delany

Gemma Doyle and Jayne Wilson are back on the case when a body is discovered in a haunted museum in bestselling author Vicki Delany's eighth Sherlock Holmes Bookshop mystery.Scarlet House, now a historical re-enactment museum, is the oldest building in West London, Massachusetts. When things start moving around on their own, board members suggest that Gemma Doyle, owner of the Sherlock Holmes Bookshop and Emporium, might be able to get to the bottom of it. Gemma doesn&’t believe in ghosts, but she agrees to &‘eliminate the impossible&’. But when Gemma and Jayne stumble across a dead body on the property, they&’re forced to consider an all too physical threat. Gemma and Jayne suspect foul play as they start to uncover more secrets about the museum. With the museum being a revolving door for potential killers, they have plenty of options for who might be the actual culprit. Despite Gemma's determination not to get further involved, it would appear that once again, and much to the displeasure of Detective Ryan Ashburton, the game is afoot. Will Gemma and Jayne be able to solve the mystery behind the haunted museum, or will they be the next to haunt it?

Game Jams – History, Technology, and Organisation

by Allan Fowler Foaad Khosmood

This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.

Game-Journalismus: Grundlagen – Themen – Spannungsfelder. Ein Handbuch

by Benjamin Bigl Sebastian Stoppe

Das Handbuch „Game-Journalismus“ bespricht erstmalig im deutschsprachigen Raum ein wenig beachtetes journalistisches Berufsfeld. Es führt kompakt in die Grundlagen des Game-Journalismus sowie dessen Entwicklung und Ausdifferenzierung ein und bespricht Trends und Herausforderungen für Journalismus, Spielerinnen und Spieler. Der Band zeigt die Vielfalt des Berufsfelds in den unterschiedlichen Mediengattungen und -formen, denn Games haben nicht nur einen festen Platz in der Kultur-, Wissenschafts- und Technikberichterstattung. Games und Phänomene der Computerspielekultur werden zunehmend auch in Online-Magazinen, professionellen und privaten Blogs, Podcasts und Video-Kanälen behandelt. Laien machen als Game-Influencer den etablierten Berufsfeldern Konkurrenz. Ausführlich werden Spannungsfelder reflektiert, mit denen Game-Journalisten konfrontiert werden und in denen sie agieren. Zudem werden aktuelle Befunde, Anforderungen des Jugendschutzes und des Urheberrechts, Monetarisierungsstrategien, die Veränderungen der Medienlandschaft sowie neue Vermittler und deren kreative Nutzerprodukte dargestellt und Vorschläge für die Aus- und Weiterbildung vom Game-Journalisten unterbreitet. Das Buch bietet sowohl wissenschaftliche als auch praktische Perspektiven auf eine vielfältige Publikationslandschaft und ist als ein Beitrag zur Erforschung des Game-Journalismus konzipiert.

Game Misconduct (Penalty Box #1)

by Ari Baran

Two bitter rivals go head-to-head in this age-gap, enemies-to-lovers hockey romance. Michael Sato is used to fighting. An undersized defenseman, Mike had to be tough, clawing his way up from the minors by taking down one ferocious player at a time. No way is he going to lose his spot on the league roster, especially not by giving in to his attraction to a hot, infuriating rival. Daniel Garcia is used to fighting, too. Enforcer Danny is the biggest, meanest player on the ice. A target for anyone trying to make a name for themselves, he doesn&’t show weakness, nor is he going to risk his last seasons for a sexy rookie who nearly knocked him on his ass. When their intense physical connection explodes outside of the rink, Mike and Danny learn they just might be able to build something real, but only if they can let down their guard—and their fists—long enough.

The Game Music Toolbox: Composition Techniques and Production Tools from 20 Iconic Game Soundtracks

by Marios Aristopoulos

The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.

The Game of 100 Candles: A Legend of the Five Rings Novel (Legend of the Five Rings)

by Marie Brennan

Two samurai risk their hearts, souls, and their very existence to stop an occult phantom from destroying the world, in this stunning supernatural fantasy from Legend of the Five RingsThe demon-vanquishing samurai, Asako Sekken and Agasha no Isao Ryotora are summoned to Winter Court. Their exploits with the Spirit Realms have taken a toll on the pair and the cut and thrust of Rokugani politics proves challenging. After being urged to share their tales of adventure, the Winter Court guests begin to fall into a deep sleep from which they cannot wake. Fearing foul play, the Phoenix demand retribution, but Sekken and Ryotora uncover the hand of a supernatural trickster seeking entry to the mortal realm. The path to victory will risk their lives and the strange bond between them. But they must succeed, lest something awful escape into Rokugan.

Game of Courtship with the Earl

by Paulia Belgado

Watch this fake relationship become more in this Victorian romanceA game to fool the ton…And win a husband! American heiress Maddie DeVries is aware that most people think she&’s too tall and ungainly to find a match. And that&’s before any gentleman learns of her unladylike interest in manufacturing! So she enlists her friend&’s brother Cameron, the Earl of Balfour, in a game of pretend courtship to win suitors. It works like a charm…but why is a man who&’s sworn off love—Cameron—the only one she craves? From Harlequin Historical: Your romantic escape to the past.

A Game of Deceit: A Richard Knox Spy Thriller

by Tim Glister

In this crackerjack Cold War thriller, MI5 faces a deadly threat, one only Richard Knox can avert. But he only has six days and the clock is ticking fast. How long can you survive in the shadows? Richard Knox, freshly returned to active duty after a year out of the field, is ordered to uncover the invisible enemy that&’s infiltrated the Service in his absence. His quest takes him to Hong Kong, a city on the brink of chaos, where he discovers the lines between friend and foe have never been more blurred. Who is behind the assault on MI5? How long have they been operating in the shadows? And what is their endgame?

Game of Edges: The Analytics Revolution And The Future Of Professional Sports

by Bruce Schoenfeld

“A sweeping look at one of the most significant developments in worldwide sports.” —Christine Brennan, best-selling author of Inside Edge The story of how a new generation of tech-savvy franchise owners is reshaping every aspect of professional sports. In the last two decades, innovation, data analysis, and technology have driven a tectonic shift in the sports business. Game of Edges is the story of how sports franchises evolved, on and off the field, from raggedly run small businesses into some of the most systematically productive companies around. In today’s game, everyone from the owners to the marketing staff are using information—data—to give their team an edge. For analysts, an edge is their currency. Figuring out that bunting hurts your offense? That’s an edge. So is discovering metrics that can predict the career arc of your free agent shooting guard. Or combing through a decade of ticket-buying data to target persuadable fans. These small, incremental steps move a sports franchise from merely ordinary to the leading edge. Franchises today are more than just sports; they integrate a whole suite of other businesses—television and digital content, gambling and real estate, fashion and apparel, entertainment, catering and concessions, and much more. But an optimized franchise has no room for error. Teams must do what the numbers say, reducing the element of chance, limiting those random moments of athletic heroism that make sports thrilling to watch. Optimization also means the franchise’s main goal isn’t championships anymore; it’s keeping you, the viewer, engaged with the product. Drawing on extensive interviews with franchise owners, general managers, executives, and players, Bruce Schoenfeld introduces dynamic leaders who are radically reimagining the operations of these decades-old teams—and producing mind-boggling valuations. He joins the architects of the Golden State Warriors dynasty for an exclusive reception before tip-off. He stands among the faithful at Anfield, watching Liverpool’s analytics guru size up a prized midfielder. And he watches the president of the Chicago Cubs break ground on a new DraftKings gambling parlor at Wrigley Field, not ten miles from the site of the original Black Sox betting scandal. Essential reading for anyone interested in sports, business, or technology, Game of Edges explores a world where winning the game is only the beginning.

A Game of Lies: The gripping, twisty Sunday Times bestselling thriller (DC Morgan)

by Clare Mackintosh

THE INSTANT SUNDAY TIMES BESTSELLING THRILLERThey say the camera never lies.But on this show, you can't trust anything you see.Stranded in the Welsh mountains, seven reality show contestants have no idea what they've signed up for. Each of these strangers has a secret. If another player can guess the truth, they won't just be eliminated - they'll be exposed live on air. The stakes are higher than they'd ever imagined, and they're trapped.The disappearance of a contestant wasn't supposed to be part of the drama. Detective Ffion Morgan has to put aside what she's watched on screen, and find out who these people really are - knowing she can't trust any of them.And when a murderer strikes, Ffion knows every one of her suspects has an alibi . . . and a secret worth killing for.'Twisty and clever. Another deeply enjoyable mystery from a talented storyteller' KARIN SLAUGHTER'Great fun - clever plot, engaging characters and smart, sharp writing' SHARI LAPENA'A brilliantly plotted whodunnit' SARAH PEARSE'Fearless, fiery and funny DC Ffion Morgan is fast becoming my new favourite cop' T.M. LOGAN'Dark, devilish, witty and wonderful. Filled with humour and heart' CHRIS WHITAKER'Packed with suspects, twists and turns, A Game of Lies is Clare Mackintosh at her best' ALEX MICHAELIDES'Wickedly fun and smartly plotted - a joy from beginning to end' LUCY CLARKE'A clever plot, a glorious setting, engaging characters and buckets of tension' BA PARIS'A taut whodunnit that will keep you guessing' JANE FALLON'Superbly plotted and written, but the characters set this above most crime series' JO CALLAGHAN'Ffion is the sparky bilingual cop you didn't know you needed . . . Another hit!' LIZ NUGENTIf you love A Game of Lies, don't miss Ffion Morgan in The Last Party - available now!A Game of Lies was a Top 10 Sunday Times bestseller on 30.07.2023

A Game of Lies: The new thriller from the No.1 bestseller (DC Morgan)

by Clare Mackintosh

THE NEW THRILLER FROM THE NO.1 SUNDAY TIMES BESTSELLERThey say the camera never lies.But on this show, you can't trust anything you see.Stranded in the Welsh mountains, seven reality show contestants have no idea what they've signed up for. Each of these strangers has a secret. If another player can guess the truth, they won't just be eliminated - they'll be exposed live on air. The stakes are higher than they'd ever imagined, and they're trapped.The disappearance of a contestant wasn't supposed to be part of the drama. Detective Ffion Morgan has to put aside what she's watched on screen, and find out who these people really are - knowing she can't trust any of them.And when a murderer strikes, Ffion knows every one of her suspects has an alibi . . . and a secret worth killing for.'Twisty and clever. Another deeply enjoyable mystery from a talented storyteller' KARIN SLAUGHTER'Great fun - clever plot, engaging characters and smart, sharp writing' SHARI LAPENA'A brilliantly plotted whodunnit' SARAH PEARSE'Fearless, fiery and funny DC Ffion Morgan is fast becoming my new favourite cop' T.M. LOGAN'Dark, devilish, witty and wonderful. Filled with humour and heart' CHRIS WHITAKER'Packed with suspects, twists and turns, A Game of Lies is Clare Mackintosh at her best' ALEX MICHAELIDES'Wickedly fun and smartly plotted - a joy from beginning to end' LUCY CLARKE'A clever plot, a glorious setting, engaging characters and buckets of tension' BA PARIS'A taut whodunnit that will keep you guessing' JANE FALLON'Superbly plotted and written, but the characters set this above most crime series' JO CALLAGHAN'Ffion is the sparky bilingual cop you didn't know you needed . . . Another hit!' LIZ NUGENTIf you love A Game of Lies, don't miss Ffion Morgan in The Last Party - available now!

A Game of Secrets: A Forbidden One Night Romance (The Eddington Heirs #4)

by Zuri Day

She can&’t resist the temptation of her brother&’s forbidden best friend in this installment of The Eddington Heirs series from Zuri Day.&“No lights. Keep on your mask. Take off your clothes.&” Jake Eddington isn&’t the type to be tied down—until he meets her at a masquerade party. But then, the best night of his life becomes the worst when their masks come off. His temptress is none other than Sasha McDowell—his best friend&’s sister. The woman Jake&’s supposed to protect! Away from her controlling family, Sasha&’s determined to explore her wild side. But that spectacular night with Jake is unexpectedly complicated, for his business and her reputation. Yet their connection can&’t be ignored—even if their tryst ignites a scandal…From Harlequin Desire: A luxurious world of bold encounters and sizzling chemistry.You&’ll be swept away by this bold, sizzling romance, part of The Eddington Heirs series: Book 1: Inconvenient AttractionBook 2: The Nanny GameBook 3: Two Rivals, One BedBook 4: A Game of SecretsBook 5: The Secret Heir

Game of Thrones: Inside the Creation of a Targaryen Dynasty

by Insight Editions

Discover the filmmaking secrets behind HBO&’s House of the Dragon! With fire and blood, House Targaryen ruled Westeros for over 200 years—a legendary reign depicted in HBO&’s House of the Dragon. Now, fans can embark on an epic behind the scenes journey, with this deluxe coffee table book chronicling the production of the landmark television series. An official collection of concept art, interviews with cast and crew, and stunning unit photography, The Making of HBO&’s House of the Dragon will be the ultimate account of this hugely anticipated television event.

Game of Thrones: A View from the Humanities

by Alfonso Álvarez-Ossorio Fernando Lozano Rosario Moreno Soldevila Cristina Rosillo-López

This book focuses on the characters that populate the Game of Thrones universe and on one of the most salient features of their interaction: violence and warfare. It analyses these questions from a multidisciplinary perspective that is chiefly based on Classical Studies. The book is divided into two sections. The first section explores Martin’s characters as the mainstay of both the novels and the TV series, since the author has peopled his universe with three-dimensional intriguing characters that resonate with the reader/audience. The second section is devoted to violence and warfare, both pervasive in the Game of Thrones universe. In particular, the TV series’ depiction of violence is explicit, going beyond the limits that have seldom been traversed in primetime television i.e. the execution of Ned Stark, the “Red Wedding” and “Battle of the Bastards”. In the Game of Thrones universe, violence is not only restricted to warfare but is an everyday occurrence, a result of the social and gender inequalities characterising the world created by Martin.

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