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Reinventing Modern Architecture in Greece: From Sentimental Topography to Ekistics (Routledge Research in Architecture)
by Marianna CharitonidouThis book examines the connection between the politics of the Marshall Plan and urban planning and identifies the key players, such as the Greek architect and urban planner Constantinos A. Doxiadis and the Italian industrialist Adriano Olivetti. It also explores the architects of the Mataroa mission, who played a vital role in the cross-fertilisation between France and Greece, and the role of travel to Greece for architects during the 19th century.This book delves into the work of Constantinos A. Doxiadis, Adriano Olivetti, Alison and Peter Smithson, Iannis Xenakis, Takis Zenetos, Henri Lefebvre, Cornelius Castoriadis, Aris Konstantinidis, Dimitris Pikionis and others. It sheds light on how Doxiadis introduced “ekistics” as a novel approach to understanding the science of human settlements. This book proposes that the manner in which these aforementioned architects and urban planners addressed the role of technology in everyday life and the relationship between society, history, culture, nature, architecture and urban planning could enrich our ongoing methods and debates on architecture, urban planning, ecology, social equity and democracy.This book is based on extensive archival research and will be of interest to architects, artists, researchers and students and scholars in architecture, architectural history and theory, art, urban sociology, cultural theory, science and technology studies, philosophy, ecology, cybernetics and aesthetics.
Dampness in Dwellings: Causes, Effects and Remedies (Routledge Focus on Environmental Health)
by Stephen Battersby Véronique EzrattyThis revised and updated book provides a definition of dampness in each of its forms; it details the various potential sources and causes that can result in damage to the building and damage to the health of the occupiers. It is both practical and provides an outline of the possible solutions, looking at aspects of building design and construction that can reduce or avoid the risk of dampness. It also discusses why dampness is a risk to the health of occupiers and so justifies the need to protect health by reducing or removing it.This book: Provides a valuable resource for housing, legal, and medical professionals Discusses possible solutions in aspects of building design and construction that can reduce or avoid the risk of dampness and also the safe removal of mould Provides an explanation of the legal framework in the UK and potential legal remedies for adverse health effects as a result of dampness The new edition of Dampness in Dwellings includes expanded details on the health implications of dampness in the home, legal updates, and new thinking in the wake of the tragic death of Awaab Ishak. It provides a pivotal resource for active professionals in housing, medical, and legal sectors.
Image Analysis, Classification and Change Detection in Remote Sensing: With Algorithms for Python
by Morton John CantyThe fifth edition of this core textbook in advanced remote sensing continues to maintain its emphasis on statistically motivated, data-driven techniques for remote sensing image analysis. The theoretical substance remains essentially the same, with new material on convolutional neural networks, transfer learning, image segmentation, random forests, and an extended implementation of sequential change detection with radar satellites. The tools which apply the algorithms to real remote sensing data are brought thoroughly up to date. As these software tools have evolved substantially with time, the fifth edition replaces the now obsolete Python 2 with Python 3 and takes advantage of the high-level packages that are based on it, such as Colab, TensorFlow/KERAS, Scikit-Learn, and the Google Earth Engine Python API.New in the Fifth Edition: Thoroughly revised to include the updates needed in all chapters because of the necessary changes to the software. Replaces Python 2 with Python 3 tools and updates all associated subroutines, Jupyter notebooks and Python scripts. Presents easy, platform-independent software installation methods with Docker containers. Each chapter concludes with exercises complementing or extending the material in the text. Utilizes freely accessible imagery via the Google Earth Engine and provides many examples of cloud programming (Google Earth Engine API). Examines deep learning examples including TensorFlow and a sound introduction to neural networks. This new text is essential for all upper-level undergraduate and graduate students pursuing degrees in Geography, Geology, Geophysics, Environmental Sciences and Engineering, Urban Planning, and the many subdisciplines that include advanced courses in remote sensing. It is also a great resource for researchers and scientists interested in learning techniques and technologies for collecting, analyzing, managing, processing, and visualizing geospatial datasets.
Transition into Higher Education (Critical Practice in Higher Education)
by Harriet Jones Hilary Orpin Gemma Mansi Catherine Molesworth Heather MonseyThis book will help all academic staff in higher education (HE) develop more informed teaching and better support students as they transition to university.It explores the organisations who advise students pre-university and uncovers the myths and misconceptions held by HE stakeholders. Induction and welcome activities are examined in order to identify best practice, transition problems such as study skills, employment, mental health and identity are covered, and a final chapter focuses on the effects of Covid-19 on transition issues.The Critical Practice in Higher Education series provides a scholarly and practical entry point for academics into key areas of higher education practice. Each book in the series explores an individual topic in depth, providing an overview in relation to current thinking and practice, informed by recent research. The series will be of interest to those engaged in the study of higher education, those involved in leading learning and teaching or working in academic development, and individuals seeking to explore particular topics of professional interest. Through critical engagement, this series aims to promote an expanded notion of being an academic – connecting research, teaching, scholarship, community engagement and leadership – while developing confidence and authority.
Mastering Ubuntu Server: Gain expertise in the art of deploying, configuring, managing, and troubleshooting Ubuntu Server, 3rd Edition
by Jay LaCroixThis is the third edition of the bestselling one-stop resource for sysadmins and DevOps professionals to learn, configure and use Ubuntu 20.04 for their day-to-day operations and deployments.Key FeaturesA hands-on book that will teach you how to deploy, maintain and troubleshoot Ubuntu ServerLearn to leverage the improved performance and security-related aspects of Ubuntu Server 20.04 LTSNew chapters dedicated to exploring Ubuntu for cloudBook DescriptionUbuntu Server has taken data centers around the world by storm. Whether you're deploying Ubuntu for a large-scale project or for a small office, it is a stable, customizable, and powerful Linux distribution with innovative and cutting-edge features. For both simple and complex server deployments, Ubuntu's flexible nature can be easily adapted to meet to the needs of your organization.This third edition is updated to cover the advancements of Ubuntu 20.04 LTS and further train you to understand how to use Ubuntu Server, from initial deployment to creating production-ready resources for your network. The book begins with the concepts of user management, group management, and file system permissions. Continuing into managing storage volumes, you will learn how to format storage devices, utilize logical volume management, and monitor disk usage. Later, you will learn how to virtualize hosts and applications, which will include setting up QEMU & KVM, as well as containerization with both Docker and LXD. As the book continues, you will learn how to automate configuration with Ansible, as well as take a look at writing scripts. Lastly, you will explore best practices and troubleshooting techniques when working with Ubuntu Server that are applicable to real-world scenarios.By the end of this Ubuntu Server book, you will be well-versed in Ubuntu server's advanced concepts and attain the required proficiency needed for Ubuntu Server administration.What you will learnManage users, groups, and permissionsOptimize the performance of system resourcesPerform disk encryption and decryption with Linux Unified Key Setup (LUKS)Set up Secure Shell (SSH) for remote access, and connect it to other nodesShare directories using Samba and Network File System (NFS)Get familiar with scripting to improve command-line efficiencyConfigure VMs, containers, and orchestrate with MicroK8s and KubernetesAutomate server deployments with Ansible and cloud server deployments with TerraformWho this book is forThe book is written to cater to sysadmins and DevOps professionals whose teams are planning to employ an Ubuntu/Linux environment for their development needs.Prior knowledge of Ubuntu is not required. However, it is assumed that you possess some IT admin, Linux, and shell scripting experience.
C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
by Siddharth ShekarExplore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key Features Learn how you can build basic 2D and complex 3D games with C++ Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API Book Description Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you'll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learn Understand shaders and how to write a basic vertex and fragment shader Build a Visual Studio project and add SFML to it Discover how to create sprite animations and a game character class Add sound effects and background music to your game Grasp how to integrate Vulkan into Visual Studio Create shaders and convert them to the SPIR-V binary format Who this book is for If you're a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.
Blueprints Visual Scripting for Unreal Engine: The faster way to build games using UE4 Blueprints
by Brenden Sewell Marcos RomeroPublisher\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published.Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionBlueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game. By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is forThis book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.
Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game
by Kumsal ObuzUnderstand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic gamesKey FeaturesLearn how to create, rig, and animate 3D low-poly models in BlenderDiscover the 3D workflow of Godot Engine and understand how to enhance your modelsUse modeling and game design skills to create a dynamic point-and-click gameBook DescriptionGame Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.What you will learnDiscover what low-poly modeling is and why it mattersUnderstand how to use materials, shaders, and textures in your modelsExplore how to render and animate a scene in BlenderFocus on how to export Blender assets and import them into GodotUse 3D low-poly models in Godot to create fun gamesDesign a dynamic and easy-to-navigate game worldExplore how to interact with the game via interfacesUnderstand how to export your game for WindowsWho this book is forThis book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
by Kevin Mack Robert RuudLearn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more.Key FeaturesLearn about effective VR design and develop virtual reality games and applications for every VR platformBuild essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media playersLearn about multiplayer networking and how to extend the engine using plugins and asset packsBook DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.What you will learnUnderstand design principles and concepts for building VR applicationsSet up your development environment with Unreal Blueprints and C++Create a player character with several locomotion schemesEvaluate and solve performance problems in VR to maintain high frame ratesDisplay mono and stereo videos in VRExtend Unreal Engine's capabilities using various pluginsWho this book is forThis book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.
Exploring Microsoft Excel's Hidden Treasures: Turbocharge your Excel proficiency with expert tips, automation techniques, and overlooked features
by David RingstromDiscover timesaving features, accessibility and internal control approaches, data integrity improvements, and spreadsheet automation techniques by exploring Excel shortcuts and nuances in Microsoft 365, Excel versions till 2021Key FeaturesGet hands-on experience by carrying out techniques in detailed example workbooksReclaim portions of your day by immediately implementing data integrity and automation featuresIncorporate spreadsheet disaster recovery techniques into your daily workBook DescriptionDavid Ringstrom coined the phrase “Either you work Excel, or it works you!” after observing how many users carry out tasks inefficiently.In this book, you'll learn how to get more done with less effort. This book will enable you to create resilient spreadsheets that are easy for others to use as well, while incorporating spreadsheet disaster preparedness techniques. The time-saving techniques covered in the book include creating custom shortcuts and icons to streamline repetitive tasks, as well as automating them with features such as Tables and Custom Views. You'll see how Conditional Formatting enables you to apply colors, Cell icons, and other formatting on-demand as your data changes. You'll be empowered to protect the integrity of spreadsheets and increase usability by implementing internal controls, and understand how to solve problems with What-If Analysis features. In addition, you'll master new features and functions such as XLOOKUP, Dynamic Array functions, LET and LAMBDA, and Power Query, while learning how to leverage shortcuts and nuances in Excel.By the end of this book, you'll have a broader awareness of how to avoid pitfalls in Excel. You'll be empowered to work more effectively in Excel, having gained a deeper understanding of the frustrating oddities that can arise daily in Excel.What you will learnExplore hidden and overlooked features that will save your timeImplement disaster prevention and recovery techniquesImprove spreadsheet accessibility for all usersBolster data integrity and spreadsheet resilienceCraft code-free custom worksheet functions with LAMBDACreate code-free report automation with Power QueryIntegrate spreadsheet automation techniques with easeWho this book is forThis book is for intermediate to advanced excel users working in diverse roles such as business users, accountants, project managers and business analysts among others. The more time that you spend in excel the more time this book will save you. You will be able to maximize your productivity by learning spreadsheet interactivity, accessibility and automation. This clear step-by-step explanation and detailed example workbook will help you to try out new techniques firsthand and leverage them for your business's advantage in no time.
Raspberry Pi and MQTT Essentials: A complete guide to helping you build innovative full-scale prototype projects using Raspberry Pi and MQTT protocol
by Dhairya ParikhGet familiar with all the concepts related to Raspberry Pi and MQTT, build innovative IoT projects, and discover how to scale these projects to the next levelKey FeaturesLearn some of the most popular tools used in IoT – Raspberry Pi, MQTT, ESP8266 and moreBuild exciting projects such as an IoT weather station and a smart switch boardDiscover the advantages of taking your MQTT broker globalBook DescriptionThe future of IoT has the potential to be limitless. Wouldn't it be great if you could add it to your own technological stacks? But where to start? With the basics, of course. In this book, you will start by learning about the most popular hardware and communication protocol, Raspberry Pi and MQTT. You will see how to use them together by setting up your own MQTT server on Raspberry Pi and understand how it works. This book explores MQTT in detail, including the clients and devices that you can connect to your server. You will discover two very popular IoT development boards among project developers: the ESP8266 and ESP32 development boards. Then, you will learn how to build interactive dashboards on your Pi and monitor your client devices. The book also shows you how to build a dashboard using another popular software – Node-RED. You will be able to put your skills to the test by creating two full-scale projects. That's not all: you will also learn how to host your own MQTT server on a virtual cloud service. Finally, you will be guided on how to move forward from here, what technologies to learn, and some project recommendations to polish or test your knowledge. By the end of this book, you will be able to build meaningful projects using Raspberry Pi and MQTT and create dashboards for your projects on Node-RED.What you will learnConfigure and use a Raspberry Pi for IoT projectsImplement the MQTT communication protocol for projectsUnderstand how to set up the NodeMCU and ESP32 boards as MQTT clientsControl a NodeMCU board through a Node-RED dashboard hosted on Raspberry PiGet LAMP server, Home Assistant, and MariaDB on the Raspberry PiSet up an online MQTT broker on a cloud service or enterprise service provider platformBuild full-scale, end-to-end prototype projectsWho this book is forThis book is for students who are interested in IoT and want to build projects using the available developer hardware. Educators who want to introduce a course on IoT into their curriculum, technology enthusiasts, and IoT developers who are just getting started will also benefit from this book. No prior knowledge about the two main topics that the book covers is required - Raspberry Pi and MQTT. A basic understanding of what IoT is will also be useful but not mandatory.
Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible, 3rd Edition
by Nicolas Alejandro BorromeoCreate, customize, and optimize your own professional games from scratch with Unity 2022Includes invitation to join the online Unity Game Development community to read the book alongside Unity developers/C# programmers and Nicolas Borromeo.Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesCreate the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objectsAdd interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scriptingImprove the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and TimelineBook DescriptionUnity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place.What you will learnBuild a game prototype that includes gameplay, player and non-player characters, assets, animations, and moreSet up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022Learn both C# and Visual Scripting to customize player movements, the user interface, and game physicsApply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)Create win-lose conditions for the game by using design patterns such as Singleton and Event ListenersImplement Game AI to build a fully functional enemy capable of detecting and attacking the playerDebug, test, optimize, and create an executable version of the game to share with your friendsWho this book is forBoth game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
Designing Production-Grade and Large-Scale IoT Solutions: A comprehensive and practical guide to implementing end-to-end IoT solutions
by Mohamed AbdelazizGet to grips with key IoT aspects along with modern trends, architectures, and technologies that support IoT solutions, such as cloud computing, modern app architecture paradigms, and data analyticsKey FeaturesUnderstand the big picture of designing production-grade IoT solutions from an industry expertGet up and running with the development and designing aspects of the Internet of ThingsSolve business problems specific to your domain using different IoT platforms and technologiesBook DescriptionWith the rising demand for and recent enhancements in IoT, a developer with sound knowledge of IoT is the need of the hour. This book will help you design, build, and operate large-scale E2E IoT solutions to transform your business and products, increase revenue, and reduce operational costs.Starting with an overview of how IoT technologies can help you solve your business problems, this book will be a useful guide to helping you implement end-to-end IoT solution architecture. You'll learn to select IoT devices; real-time operating systems; IoT Edge covering Edge location, software, and hardware; and the best IoT connectivity for your IoT solution. As you progress, you'll work with IoT device management, IoT data analytics, IoT platforms, and put these components to work as part of your IoT solution. You'll also be able to build IoT backend cloud from scratch by leveraging the modern app architecture paradigms and cloud-native technologies such as containers and microservices. Finally, you'll discover best practices for different operational excellence pillars, including high availability, resiliency, reliability, security, cost optimization, and high performance, which should be applied for large-scale production-grade IoT solutions.By the end of this IoT book, you'll be confident in designing, building, and operating IoT solutions.What you will learnUnderstand the detailed anatomy of IoT solutions and explore their building blocksExplore IoT connectivity options and protocols used in designing IoT solutionsUnderstand the value of IoT platforms in building IoT solutionsExplore real-time operating systems used in microcontrollersAutomate device administration tasks with IoT device managementMaster different architecture paradigms and decisions in IoT solutionsBuild and gain insights from IoT analytics solutionsGet an overview of IoT solution operational excellence pillarsWho this book is forThis book is for E2E solution architects, systems and technical architects, and IoT developers looking to design, build, and operate E2E IoT applications and solutions. Basic knowledge of cloud computing, software engineering, and distributed system design will help you get the most out of this book.
The Coding Manual for Qualitative Researchers
by Johnny SaldañaUnlock the full potential of your qualitative research projects with this invaluable manual from world-renowned authority Johnny Saldaña. This essential guide delves into the latest advancements in coding, including the integration of AI tools like ChatGPT-4, empowering researchers to enhance their data analysis processes and outcomes. This clearly updated edition offers: · Comprehensive Coverage: Explore over 35 coding methods, complete with datasets, software screenshots, and multidisciplinary academic references. · Global Appeal: Designed for an international readership, with inclusive data and real-world examples. · Practical Guidance: Clear, academically grounded advice that bridges the gap between data generation and analysis, ensuring credibility and trustworthiness. · Modern Relevance: Facilitates both manual and online coding, with detailed insights into CAQDAS and digital data handling. Ideal for students, researchers, and professionals in education, the social sciences, and beyond, this manual with its’ accompanying online resources is your go-to reference for mastering qualitative coding and data analysis in the AI era.
The Coding Manual for Qualitative Researchers
by Johnny SaldañaUnlock the full potential of your qualitative research projects with this invaluable manual from world-renowned authority Johnny Saldaña. This essential guide delves into the latest advancements in coding, including the integration of AI tools like ChatGPT-4, empowering researchers to enhance their data analysis processes and outcomes. This clearly updated edition offers: · Comprehensive Coverage: Explore over 35 coding methods, complete with datasets, software screenshots, and multidisciplinary academic references. · Global Appeal: Designed for an international readership, with inclusive data and real-world examples. · Practical Guidance: Clear, academically grounded advice that bridges the gap between data generation and analysis, ensuring credibility and trustworthiness. · Modern Relevance: Facilitates both manual and online coding, with detailed insights into CAQDAS and digital data handling. Ideal for students, researchers, and professionals in education, the social sciences, and beyond, this manual with its’ accompanying online resources is your go-to reference for mastering qualitative coding and data analysis in the AI era.
Indulge: Delicious and Decadent Dishes to Enjoy and Share
by Valerie BertinelliInstant New York Times bestsellerBeloved actress and New York Times bestselling author Valerie Bertinelli returns with her most indulgent cookbook yet; a collection of 100 recipes to nourish the body and the soul.in·dulge: to allow oneself to enjoy the pleasure of.When Valerie Bertinelli turned 60, she said “Enough already!” and ended her battle with the scale for good. She stopped counting calories. She stopped thinking of certain foods as good or bad. She quit saying no and began saying yes, finally learning how to enjoy the pure pleasure of being alive – starting in the kitchen. In short, she learned how to indulge.With this gorgeous cookbook, Valerie shares her secrets for indulging so you can start living your best, most fulfilling life too. Whether it’s splurging on fresh produce at the farmer’s market, cooking an extravagant steak dinner for one, or serving an ice cream sundae bar at a dinner party, this book is a reminder that indulging can take many shapes and forms.You’ll discover the delicious recipes she cooks for her friends and family, including favorites like Garlic Confit BLT, Oven “Fried” Okra, Sausage and Olive Cheese Bites, Spaghetti al Limone, Salmon Burgers With Quick-Pickled Vegetables, Filet Mignon with Béarnaise Sauce and Chocolate Peanut Butter Dates, and more. Written in Valerie’s warmhearted and intimate style—including heartfelt essays about how to savor moments big and small—this cookbook is a permission slip to enjoy food, and more importantly, enjoy life.
Near Eastern Archaeology, volume 88 number 2 (June 2025)
by Near Eastern ArchaeologyThis is volume 88 issue 2 of Near Eastern Archaeology. Archaeological discoveries continually enrich our understanding of the people, culture, history, and literature of the Middle East. The heritage of its peoples—from urban civilization to the Bible—both inspires and fascinates. Near Eastern Archaeology brings to life the ancient world from Mesopotamia to the Mediterranean with vibrant images and authoritative analyses.
The Social History of Alcohol and Drugs, volume 39 number 1 (Spring 2025)
by The Social History of Alcohol and DrugsThis is volume 39 issue 1 of The Social History of Alcohol and Drugs. The Social History of Alcohol and Drugs: An Interdisciplinary Journal (SHAD) is a peer-reviewed academic journal dedicated to publishing high-quality original academic research, reflection essays, and reviews in the field of alcohol and drug history, broadly construed. SHAD appears twice annually as an official publication of the Alcohol and Drugs History Society, which promotes scholarship and discussions about the history of alcohol and drug use, abuse, production, trade, and regulation across time and space.
Philosophical Criminology (New Horizons in Criminology)
by Andrew MilliePhilosophical criminology asks big questions about how we get on with one another and what happens when we do not. This accessible book in the New Horizons in Criminology series is the first to foreground this growing area. The book is structured around six philosophical ideas concerning our relations with others: values, morality, aesthetics, order, rules and respect. Building on the author’s theoretical and empirical research, the book considers the boundaries of criminology and the scope for greater exchange between criminology and philosophy. The book is illustrated using examples from a range of countries, and provides a platform for engaging with important topical issues using philosophical and theoretical insights.
Imaginative Criminology: Of Spaces Past, Present and Future (New Horizons in Criminology)
by Maggie O'Neill Lizzie SealThis distinctive and engaging book proposes an imaginative criminology, focusing on how spaces of transgression are lived, portrayed and imagined. These include spaces of control or confinement, including prison and borders, and spaces of resistance. Examples range from camps where asylum seekers and migrants are confined, to the exploration of deviant identities and the imagined spaces of surveillance and control in young adult fiction. Drawing on oral history, fictive portrayals, walking methodologies, and ethnographic and arts-based research, the book pays attention to issues of gender, sexuality, age, ethnicity, mobility and nationality as they intersect with lived and imagined space.
Sports Criminology: A Critical Criminology of Sport and Games (New Horizons in Criminology)
by Nic GroombridgeThis is the first book to provide a critical criminological perspective on sport and the connections between sport and crime. It draws on the inter-disciplinary nature of criminology and incorporates emerging perspectives like social harm, gender and sexuality, and green criminology. Written from an international perspective, it covers topics including sports scandals and the possibility of crime prevention through sport. American football, boxing, soccer and sumo are all examined. The book considers both sports law and the sociology of sport and will be essential reading for students and academics in these fields.
A Criminology of Policing and Security Frontiers (New Horizons in Criminology)
by Kevin Walby Randy K LippertPolicing and security provision are subjects central to criminology. Yet there are newer and neglected forms that are currently unscrutinised. By examining the work of community safety officers, ambassador patrols, conservation officers, and private police foundations, who operate on and are animated by a frontier, this book reveals why criminological inquiry must reach beyond traditional conceptual and methodological boundaries in the 21st century. Including novel case studies, this multi-disciplinary and international book assembles a rich collection of policing and security frontiers both geographical (e.g. the margins of cities) and conceptual (dispersion and credentialism) not seen or acknowledged previously.
A Criminology of Moral Order (New Horizons in Criminology)
by Hans BoutellierMoral order is disturbed by criminal events. However, in a secularized and networked society a common moral ground is increasingly hard to find. People feel confused about the bigger issues of our time such as crime, anti-social behaviour, Islamist radicalism, sexual harassment and populism. Traditionally, issues around morality have been neglected by criminologists. Through theory, case studies and discussion, this book sheds a new and topical light on these concerns. Using the moral perspective, Boutellier bridges the gap between people’s emotional opinions on crime, and criminologists' rationalized answers to questions of crime and security.
A Criminology of War? (New Horizons in Criminology)
by Sandra Walklate Ross McGarryIn recent years, the academic study of ‘war’ has gained renewed popularity in criminology. This book illustrates its long-standing engagement with this social phenomenon within the discipline. Foregrounding established criminological work addressing war and connecting it to a wide range of extant sociological literature, the authors present and further develop theoretical and conceptual ways of thinking critically about war. Providing a critique of mainstream criminology, the authors question whether a ‘criminology of war’ is possible, and if so, how this seemingly ‘new horizon’ of the discipline might be usefully informed by sociology.
Indigenous Criminology (New Horizons in Criminology)
by Chris Cunneen Juan TauriIndigenous Criminology is the first book to comprehensively explore Indigenous people’s contact with criminal justice systems in a contemporary and historical context. Drawing on comparative Indigenous material from North America, Australia and Aotearoa New Zealand, it addresses both the theoretical underpinnings to the development of a specific Indigenous criminology, and canvasses the broader policy and practice implications for criminal justice. Written by leading criminologists specialising in Indigenous justice issues, the book argues for the importance of Indigenous knowledges and methodologies to criminology, and suggests that colonialism needs to be a fundamental concept to criminology in order to understand contemporary problems such as deaths in custody, high imprisonment rates, police brutality and the high levels of violence in some Indigenous communities. Prioritising the voices of Indigenous peoples, the work will make a significant contribution to the development of a decolonising criminology and will be of wide interest.